Hi

Mildred escribió:
> Le Tue 15/01/2008 à 18:26 res à écrit:
>   
> So it's been a while now, but I tried to add support for Lua language
> into CrystalSpace / CEL. I made several attempts, all unsuccessful.
> Because this was my first attempt to use CrystalSpace in some way. So
> if anyone has more knoledge of CrystalSpace internals, please do
> something !
>
> Well, about Lua <http://lua.org>. it's a very small language with a
> small standard library and that is implemented in ANSI C. it is made to
> be fast, small, easily embeddable, ... and it is often found in game
> engines. One thing that Lua does very well is sandboxing. It's very
> easy to remove the standard libraries (just put nil in the variables
> that usually hold the functions of the standard library) so the
> language is secure.
>
> Hoping someone will one day be able to do something about those issues.
> (I'm looking forward to see how the Apricot team addressed these
> issues, or perhaps they don't use network, which simplifies greatly the
> problem)
>   

Well... for apricot as you say, we won't focus on network so it's not an
issue. Other than that, i'd be very interested to help out with lua
bindings for cel and cs (could be a good complement both for security
and speed), i once tried with the stuff you made, but dont remember
exactly where i stopped. If you still have the files around, i'd try to
advance a little (eventually). Can't promise anything right now as am
very busy. Also as much info as you have about your attempts would
probably be useful too.

Greetings.

 Pablo


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