hi!

So now you should use iPcAnalogMotion and pcmove.analogmotion (sounds much 
clearer). In celtst there is example of using a roll (left shift) when moving 
and crouch (left shift) when standing. if you press spacebar at the top of 
the jump the player will glide.

- moving
- crouch/roll
- jump
- glide

a spin attack is easy since you just block the roll/crouch and glide movements 
when the spin is in progress, but it doesn't affect the player movement. cya!

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