hi! So one restriction for edge info in a scene is that if it's attached to a mesh then it should move with the mesh- the vertices can be flagged in local space.
My idea so far to make a custom iObject and using an addon it can load the edges per sector and attach edge info using iObject's to the iMeshWrapper. My only thought so far is traversal since most meshes would not have climbable edges. the other way is storing it in cel using an addon to load it- but the edge info needs to be per sector. Any ideas? ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Cel-main mailing list Cel-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cel-main