hi!

So one restriction for edge info in a scene is that if it's attached to a mesh 
then it should move with the mesh- the vertices can be flagged in local 
space.

My idea so far to make a custom iObject and using an addon it can load the 
edges per sector and attach edge info using iObject's to the iMeshWrapper. My 
only thought so far is traversal since most meshes would not have climbable 
edges.

the other way is storing it in cel using an addon to load it- but the edge 
info needs to be per sector. Any ideas?

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