Vincent Knecht wrote:
> Hello,
>
>   I made a little test for CEGUI with CELStart (using Python bindings) some 
> time
> ago, but can't work much on it these days.
> Also it needs some thought, so it's usable for any app.
> Basically it's a merge of celstrap.py and pyceguitest.py from CS.
> At first, I put all CEGUI related methods in the class (unlike what's done
> in pyceguitest.py), but maybe it's not a good idea.
>
> Anyway here are the files, feel free to hack ;-)
>
> PS: should work with the most recent Linux binary builds at
> http://www.crystalspace3d.org/downloads/contrib/?C=M;O=D
> Feedback about those builds welcome too...


Hey, nice!

A few remarks:
You dont need to modify celstrap.py to use it (and is better never to
modify it). You can just create an additional mesh-less entity
behaviour, and put the cegui specific stuff there. (basically, the timer
and InitCegui)

Having the methods in a class (the behaviour, or even better, a pc) is a
good idea of course.

Also, for things like this which can be very useful examples for people,
its a good idea to link them into http://crystalspace3d.org/main/PyCrystal

 Pablo

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