Vincent Knecht wrote: > Hello, > > I made a little test for CEGUI with CELStart (using Python bindings) some > time > ago, but can't work much on it these days. > Also it needs some thought, so it's usable for any app. > Basically it's a merge of celstrap.py and pyceguitest.py from CS. > At first, I put all CEGUI related methods in the class (unlike what's done > in pyceguitest.py), but maybe it's not a good idea. > > Anyway here are the files, feel free to hack ;-) > > PS: should work with the most recent Linux binary builds at > http://www.crystalspace3d.org/downloads/contrib/?C=M;O=D > Feedback about those builds welcome too...
Hey, nice! A few remarks: You dont need to modify celstrap.py to use it (and is better never to modify it). You can just create an additional mesh-less entity behaviour, and put the cegui specific stuff there. (basically, the timer and InitCegui) Having the methods in a class (the behaviour, or even better, a pc) is a good idea of course. Also, for things like this which can be very useful examples for people, its a good idea to link them into http://crystalspace3d.org/main/PyCrystal Pablo ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com _______________________________________________ Cel-main mailing list Cel-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cel-main