> Hi Steven, > I am new to the project here, but thought I may be able to help with > regards to the CEL usage of a nav-mesh. > >>From what I have been told so far, the steering and pathfinding systems > can be used with nav-meshes however this is currently not optimal. I am > considering a project proposal of working on these systems (and not the > nav mesh generation) to improve performance here, so perhaps the > combination of these two projects would greatly add to Crystal Space as a > whole. > > In addition, currently it is apparently possible to manually generate > nav-meshes with b2cs and there was also a previous GSoC project to > automate the generation although this does not appear to be currently > merged with the trunk. Perhaps someone else on the list has more > experience with this past project and can suggest to the current state of > this system. > > I hope I've helped, > Sam.
Hello, the GSoC 2008 AI project for CEL failed, so there's no nav mesh support. I don't think b2cs can export navmesh as such, although it may be possible to export "special meshes", a bit like custom colliders. You can see previous CEL/AI GSoC work in Trac: https://www.crystalspace3d.org/trac/cel/log/cel/branches/soc2007/ai (blog: http://www.crystalspace3d.org/blog/futuredib ) and https://www.crystalspace3d.org/trac/cel/log/cel/branches/soc2008/ai (site/blog unavailable) More informations could also be found in CEL mailing list archives: http://dir.gmane.org/gmane.comp.graphics.cel.general ------------------------------------------------------------------------------ _______________________________________________ Cel-main mailing list Cel-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cel-main