> Hi Steven,
> I am new to the project here, but thought I may be able to help with
> regards to the CEL usage of a nav-mesh.
>
>>From what I have been told so far, the steering and pathfinding systems
> can be used with nav-meshes however this is currently not optimal. I am
> considering a project proposal of working on these systems (and not the
> nav mesh generation) to improve performance here, so perhaps the
> combination of these two projects would greatly add to Crystal Space as a
> whole.
>
> In addition, currently it is apparently possible to manually generate
> nav-meshes with b2cs and there was also a previous GSoC project to
> automate the generation although this does not appear to be currently
> merged with the trunk. Perhaps someone else on the list has more
> experience with this past project and can suggest to the current state of
> this system.
>
> I hope I've helped,
> Sam.

Hello,

  the GSoC 2008 AI project for CEL failed, so there's no nav mesh support.
I don't think b2cs can export navmesh as such, although it may be
possible to export "special meshes", a bit like custom colliders.
You can see previous CEL/AI GSoC work in Trac:
https://www.crystalspace3d.org/trac/cel/log/cel/branches/soc2007/ai
(blog: http://www.crystalspace3d.org/blog/futuredib )
and
https://www.crystalspace3d.org/trac/cel/log/cel/branches/soc2008/ai
(site/blog unavailable)
More informations could also be found in CEL mailing list archives:
http://dir.gmane.org/gmane.comp.graphics.cel.general


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