Hello CrystalSpace,
I have completed my design of the proposed behaviour tree implementation.
Please can anyone interested take the time to scan/read and compliment/critique
the design posted today at http://www.crystalspace3d.org/blog/samd.
To begin my main concern before programming is in the arguments passed to this
method:
virtual bool addChild (csPtr<iBTNode> child)
My intention is to then assign the child to a csRef owned by the class, with
the child being deleted when its parent is. Have I made the correct use of
csPtr/csRef by passing the child as a csPtr or should it be passed in another
form?
Kind Regards, Sam
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