Hi. I've been working with Kuliks new bindings in Python behaviours. Originally, I had this code in celstrap.py in __init__(), now I have moved it into an entity which is on the map:
gui = oreg.Get(iCEGUI) # Ignore the next line for now or ask me for details if you're interested in an unrelated bug :D gui.InitializeEvents() gui.EnableMouseCapture() gui.SetAutoRender(True) r = CEGUIOpenGLRenderer.OpenGLRenderer.bootstrapSystem() r.enableExtraStateSettings(True) On calling CEGUIOpenGLRenderer.OpenGLRenderer.bootstrapSystem() I now get this error: RuntimeError: CEGUI::RendererException in file CEGUIOpenGLRenderer.cpp(641) : OpenGLRenderer failed to initialise the GLEW library. Missing GL version Kulik had this to add: <Kulik> Baribal: any chace that you are changing the GL context before that somehow? <Kulik> Baribal: GL renderer expects you to have OpenGL Context ready To me, the inner workings of how CS works with OpenGL are a mystery. Do *you* have an idea what's happening here and what can be done about it? Liebe Grüße, Sebastian Hoffmann ------------------------------------------------------------------------------ Centralized Desktop Delivery: Dell and VMware Reference Architecture Simplifying enterprise desktop deployment and management using Dell EqualLogic storage and VMware View: A highly scalable, end-to-end client virtualization framework. Read more! http://p.sf.net/sfu/dell-eql-dev2dev _______________________________________________ Cel-main mailing list Cel-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cel-main