Makehuman is great however I would say its better to get it into blender and
from blender into ares, you dont really want to make a full on animation
program prolly :)

On Tue, Oct 18, 2011 at 7:09 AM, Jorrit Tyberghein <
jorrit.tybergh...@gmail.com> wrote:

> Hi, I'm looking for developers who want to help us integrate MakeHuman (
> http://www.makehuman.org/)
> with Crystal Space. A very short description of this task was made by
> Christian and can be found here:
>
> http://code.google.com/p/ares/wiki/AresTaskMakeHuman
>
> Feel free to ask more details here in this thread if you are interested in
> this. MakeHuman is a very
> nice way to create human models with lots of features for making
> customizable models. In Ares we
> plan to use this for the NPCs.
>
> Greetings,
>
> --
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
> Support Crystal Space. Donate at
> https://sourceforge.net/donate/index.php?group_id=649
> Personal page: http://users.telenet.be/jorritTyberghein/
>
>
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All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
http://p.sf.net/sfu/splunk-d2d-oct
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