In addition to the links above you can now also download the AresEd
binaries from:

http://code.google.com/p/ares/

Greetings,


On Mon, Nov 12, 2012 at 8:50 AM, Jorrit Tyberghein <
jorrit.tybergh...@gmail.com> wrote:

> Hi all,
>
> I'd like to announce the very first release of AresEd. Before getting too
> excited however I'd like to warn everyone that this is still an alpha
> release. It is far from a finished product and there are many known (and
> very likely unknown) bugs. It is also not feature complete.
>
> Now what is it? AresEd is a 3D game creation kit based on Crystal Space
> and CEL (http://www.crystalspace3d.org). It is Open Source (MIT license)
> and 100% free software. With AresEd it will be possible to make full
> working 3D games without any coding. All from within the AresEd visual
> editor. AresEd is *not* a modeller however. Before you can use AresEd you
> still have to use Blender (for example) to make your 3D models. AresEd can
> import these models and allows the game designer to place them in the world
> and additionally the game designer can define game logic.
>
> Game logic is defined using state machines (the CEL quest concept) and the
> CEL message system. Objects in the world can be associated to 'entities'
> and entities can react to messages and in return send out other messages.
> With associated quests (state machines) you can 'program' the entity to
> behave different depending on various situations. In future versions of
> AresEd it will also be possible to attach python scripts to entities for
> more advanced game logic possibilities but the intention is that as much as
> possible can be done using the graphical quest editor.
>
> As I said earlier, AresEd is not complete. Here is a list of a few major
> features that are still lacking:
>
>    - There is as of yet no support for sound
>    - The actor system is not really powerful yet. For now AresEd is
>    mostly uses for single player/first person view games.
>    - The physics actor is not usable right now for real games as it gets
>    stuck and unstable very easily. It is mainly included for demonstrations
>    purposes and it needs a lot more work. Note that the simple collision
>    detection based actor works much better and is suitable for small games.
>    The latest Google Summer of Code brought a new Bullet based physics plugin
>    in Crystal Space and this one includes a nice physics based actor. Next
>    version of AresEd will use that one.
>    - Support for the CEL AI system and pathfinding.
>    - Here is the list of known issues:
>    http://code.google.com/p/ares/issues/list
>
> But other than that it is actually possible to make simple games using
> AresEd. Included with this release there are five examples. Of these
> 'mysterygame' is the most game-like example. It includes a puzzle that you
> have to solve before a gate can be fully opened.
>
> In addition to AresEd this package also includes a game player called
> Ares. While you can play your game directly from within AresEd, if you want
> to distribute your game it will be easier to do that with Ares instead.
>
> The Ares project page can be found here: http://code.google.com/p/ares/
>
> We have provided the following downloads:
>
>    - Win32 installer:
>    http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2_setup.exe
>    - Win32 zip archive:
>    http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2.zip
>    - Linux 64-bit archive (made on kubuntu):
>    http://www.crystalspace3d.org/downloads/ares/ares_linux64_0.0.2.tar.gz
>
> The linux binary is temporary. It was built on a 64-bit kubuntu and as
> such might not be usable on other distributions. In the near future we will
> provide more compatible binaries. In the mean time it might be easier to
> compile Ares from Source. You can find instructions on how to Build Ares
> here: http://code.google.com/p/ares/wiki/AresBuilding
>
>
> After installation there are two executables: AresEd and Ares. Pressing
> 'F1' in AresEd will bring up online help.
>
> Please let me know if you find any issues (that are not already listed in
> the list of issues above). Also if you have questions on how to use AresEd
> then feel free to ask me.
>
> I'd like to stress that AresEd is in heavy development. This is an early
> version and it is likely that a lot will change in the future still.
>
> Additionally I'm looking for people who want to help develop on AresEd. I
> think it is a very interesting project and there is lots of opportunity for
> other people to help with development.
>
> Greetings,
>
> --
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
> Support Crystal Space. Donate at
> https://sourceforge.net/donate/index.php?group_id=649
> Personal page: http://users.telenet.be/jorritTyberghein/
>



-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/
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