On Mon, 8 Jul 2013, Andreas Joachim Peters wrote:
> Hi Loic,
> 
> I did the two mentioned benchmarks:
> 
> QFS (m+3) code run's at 300 MB/s ... not worthy (jerasure 390 MB/s).
> 
> I made a quick (3+2) encoding benchmark and this encodes ~ 3 GB/s.
> 
> ...
> 
> For the checksumming ... I saw that there is the check if CRC32C is 
> supported, but I was looking for a generic routine like:
> 
> crc32c_t crc32c(void* buffer, off_t lenght)
> 
> which internally selects either the HW accelerated or SW implementation. 
> Mayby you have this in some other source file.

https://github.com/ceph/ceph/blob/master/src/include/crc32c.h

Let me know if anything looks awry; this is the first time I've done any 
runtime cpu checks.

Thanks!
sage

> 
> Cheers Andreas.
> 
> ________________________________________
> From: Sage Weil [[email protected]]
> Sent: 08 July 2013 05:37
> To: Andreas Joachim Peters
> Cc: Loic Dachary; [email protected]
> Subject: RE: CEPH Erasure Encoding + OSD Scalability
> 
> On Sun, 7 Jul 2013, Andreas Joachim Peters wrote:
> > Considering the crc32c-intel code you added ... I would provide a
> > function which provides a crc32c checksum and detects if it can do it
> > using SSE4.2 or implements just the standard algorithm e.g if you run in
> > a virtual machine you need this emulation ...
> 
> The current code in master will do this detection by checking the cpu
> features; see
> 
>         https://github.com/ceph/ceph/blob/master/src/common/crc32c-intel.c#L74
> 
> If there is a better way to do this, I'd love to hear about it.  gcc 4.8
> just added a bunch of built-in functions to do this stuff cleanly, but
> it'll be quite a while before all of our build targets are on 4.8 or
> later.
> 
> sage
> 
> 
> >
> > Cheers Andreas.
> > ________________________________________
> > From: Loic Dachary [[email protected]]
> > Sent: 06 July 2013 22:47
> > To: Andreas Joachim Peters
> > Cc: [email protected]
> > Subject: Re: CEPH Erasure Encoding + OSD Scalability
> >
> > Hi Andreas,
> >
> > Since it looks like we're going to use jerasure-1.2, we will be able to try 
> > (C)RS using
> >
> > https://github.com/tsuraan/Jerasure/blob/master/src/cauchy.c
> > https://github.com/tsuraan/Jerasure/blob/master/src/cauchy.h
> >
> > Do you know of a better / faster implementation ? Is there a tradeoff 
> > between (C)RS and RS ?
> >
> > Cheers
> >
> > On 06/07/2013 15:43, Andreas-Joachim Peters wrote:
> > > HI Loic,
> > > (C)RS stands for the Cauchy Reed-Solomon codes which are based on pure 
> > > parity operations, while the standard Reed-Solomon codes need more 
> > > multiplications and are slower.
> > >
> > > Considering the checksumming ... for comparison the CRC32 code from libz 
> > > run's on a 8-core Xeon at ~730 MB/s for small block sizes while SSE4.2 
> > > CRC32C checksum run's at ~2GByte/s.
> > >
> > > Cheers Andreas.
> > >
> > >
> > >
> > >
> > > On Fri, Jul 5, 2013 at 11:23 PM, Loic Dachary <[email protected] 
> > > <mailto:[email protected]>> wrote:
> > >
> > >     Hi Andreas,
> > >
> > >     On 04/07/2013 23:01, Andreas Joachim Peters wrote:> Hi Loic,
> > >     > thanks for the responses!
> > >     >
> > >     > Maybe this is useful for your erasure code discussion:
> > >     >
> > >     > as an example in our RS implementation we chunk a data block of 
> > > e.g. 4M into 4 data chunks of 1M. Then we create a 2 parity chunks.
> > >     >
> > >     > Data & parity chunks are split into 4k blocks and these 4k blocks 
> > > get a CRC32C block checksum each (SSE4.2 CPU extension => MIT library or 
> > > BTRFS). This creates 0.1% volume overhead (4 bytes per 4096 bytes) - 
> > > nothing compared to the parity overhead ...
> > >     >
> > >     > You can now easily detect data corruption using the local checksums 
> > > and avoid to read any parity information and (C)RS decoding if there is 
> > > no corruption detected. Moreover CRC32C computation is distributed over 
> > > several (in this case 4) machines while (C)RS decoding would run on a 
> > > single machine where you assemble a block ... and CRC32C is faster than 
> > > (C)RS decoding (with SSE4.2) ...
> > >
> > >     What does (C)RS mean ? (C)Reed-Solomon ?
> > >
> > >     > In our case we write this checksum information separate from the 
> > > original data ... while in a block-based storage like CEPH it would be 
> > > probably inlined in the data chunk.
> > >     > If an OSD detects to run on BRTFS or ZFS one could disable 
> > > automatically the CRC32C code.
> > >
> > >     Nice. I did not know that was built-in :-)
> > >     
> > > https://github.com/dachary/ceph/blob/wip-4929/doc/dev/osd_internals/erasure-code.rst#scrubbing
> > >
> > >     > (wouldn't CRC32C be also useful for normal CEPH block replication? )
> > >
> > >     I don't know the details of scrubbing but it seems CRC is already 
> > > used by deep scrubbing
> > >
> > >     https://github.com/ceph/ceph/blob/master/src/osd/PG.cc#L2731
> > >
> > >     Cheers
> > >
> > >     > As far as I know with the RS CODEC we use you can either miss 
> > > stripes (data =0) in the decoding process but you cannot inject corrupted 
> > > stripes into the decoding process, so the block checksumming is important.
> > >     >
> > >     > Cheers Andreas.
> > >
> > >     --
> > >     Lo?c Dachary, Artisan Logiciel Libre
> > >     All that is necessary for the triumph of evil is that good people do 
> > > nothing.
> > >
> > >
> >
> > --
> > Lo?c Dachary, Artisan Logiciel Libre
> > All that is necessary for the triumph of evil is that good people do 
> > nothing.
> >
> > --
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> >
> >
> 
> 
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