Hi Sage,

I created "erasure code : convenience functions to code / decode" 
http://tracker.ceph.com/issues/6064 to implement the suggested functions. 
Please let me know if this should be merged with another task.

Cheers

On 19/08/2013 17:06, Loic Dachary wrote:
> 
> 
> On 19/08/2013 02:01, Sage Weil wrote:
>> On Sun, 18 Aug 2013, Loic Dachary wrote:
>>> Hi Sage,
>>>
>>> Unless I misunderstood something ( which is still possible at this stage 
>>> ;-) decode() is used both for recovery of missing chunks and retrieval of 
>>> the original buffer. Decoding the M data chunks is a special case of 
>>> decoding N <= M chunks out of the M+K chunks that were produced by 
>>> encode(). It can be used to recover parity chunks as well as data chunks.
>>>
>>> https://github.com/dachary/ceph/blob/wip-4929/doc/dev/osd_internals/erasure-code.rst#erasure-code-library-abstract-api
>>>
>>>     map<int, buffer> decode(const set<int> &want_to_read, const map<int, 
>>> buffer> &chunks)
>>>
>>>     decode chunks to read the content of the want_to_read chunks and return 
>>> a map associating the chunk number with its decoded content. For instance, 
>>> in the simplest case M=2,K=1 for an encoded payload of data A and B with 
>>> parity Z, calling
>>>
>>>     decode([1,2], { 1 => 'A', 2 => 'B', 3 => 'Z' })
>>>     => { 1 => 'A', 2 => 'B' }
>>>
>>>     If however, the chunk B is to be read but is missing it will be:
>>>
>>>     decode([2], { 1 => 'A', 3 => 'Z' })
>>>     => { 2 => 'B' }
>>
>> Ah, I guess this works when some of the chunks contain the original 
>> data (as with a parity code).  There are codes that don't work that way, 
>> although I suspect we won't use them.
>>
>> Regardless, I wonder if we should generalize slightly and have some 
>> methods work in terms of (offset,length) of the original stripe to 
>> generalize that bit.  Then we would have something like
>>
>>      map<int, buffer> transcode(const set<int> &want_to_read, const map<int, 
>>             buffer>& chunks);
>>
>> to go from chunks -> chunks (as we would want to do with, say, a LRC-like 
>> code where we can rebuild some shards from a subset of the other shards).  
>> And then also have
>>
>>      int decode(const map<int, buffer>& chunks, unsigned offset, 
>>          unsigned len, bufferlist *out);
> 
> This function would be implemented more or less as:
> 
>   set<int> want_to_read = range_to_chunks(offset, len) // compute what chunks 
> must be retrieved
>   set<int> available = the up set
>   set<int> minimum = minimum_to_decode(want_to_read, available);
>   map<int, buffer> available_chunks = retrieve_chunks_from_osds(minimum);
>   map<int, buffer> chunks = transcode(want_to_read, available_chunks); // 
> repairs if necessary
>   out = bufferptr(concat_chunks(chunks), offset - offset of the first chunk, 
> len)
> 
> or do you have something else in mind ?
> 
>>
>> that recovers the original data.
>>
>> In our case, the read path would use decode, and for recovery we would use 
>> transcode.  
>>
>> We'd also want to have alternate minimum_to_decode* methods, like
>>
>>     virtual set<int> minimum_to_decode(unsigned offset, unsigned len, const 
>>          set<int> &available_chunks) = 0;
> 
> I also have a convenience wrapper in mind for this but I feel I'm missing 
> something.
> 
> Cheers
> 
>>
>> What do you think?
>>
>> sage
>>
>>
>>
>>
>>>
>>> Cheers
>>>
>>> On 18/08/2013 19:34, Sage Weil wrote:
>>>> On Sun, 18 Aug 2013, Loic Dachary wrote:
>>>>> Hi Ceph,
>>>>>
>>>>> I've implemented a draft of the Erasure Code plugin loader in the context 
>>>>> of http://tracker.ceph.com/issues/5878. It has a trivial unit test and an 
>>>>> example plugin. It would be great if someone could do a quick review. The 
>>>>> general idea is that the erasure code pool calls something like:
>>>>>
>>>>> ErasureCodePlugin::factory(&erasure_code, "example", parameters)
>>>>>
>>>>> as shown at
>>>>>
>>>>> https://github.com/ceph/ceph/blob/5a2b1d66ae17b78addc14fee68c73985412f3c8c/src/test/osd/TestErasureCode.cc#L28
>>>>>
>>>>> to get an object implementing the interface
>>>>>
>>>>> https://github.com/ceph/ceph/blob/5a2b1d66ae17b78addc14fee68c73985412f3c8c/src/osd/ErasureCodeInterface.h
>>>>>
>>>>> which matches the proposal described at
>>>>>
>>>>> https://github.com/dachary/ceph/blob/wip-4929/doc/dev/osd_internals/erasure-code.rst#erasure-code-library-abstract-api
>>>>>
>>>>> The draft is at
>>>>>
>>>>> https://github.com/ceph/ceph/commit/5a2b1d66ae17b78addc14fee68c73985412f3c8c
>>>>>
>>>>> Thanks in advance :-)
>>>>
>>>> I haven't been following this discussion too closely, but taking a look 
>>>> now, the first 3 make sense, but
>>>>
>>>>     virtual map<int, bufferptr> decode(const set<int> &want_to_read, const 
>>>> map<int, bufferptr> &chunks) = 0;
>>>>
>>>> it seems like this one should be more like
>>>>
>>>>     virtual int decode(const map<int, bufferptr> &chunks, bufferlist *out);
>>>>
>>>> As in, you'd decode the chunks you have to get the actual data.  If you 
>>>> want to get (missing) chunks for recovery, you'd do
>>>>
>>>>   minimum_to_decode(...);  // see what we need
>>>>   <fetch those chunks from other nodes>
>>>>   decode(...);   // reconstruct original buffer
>>>>   encode(...);   // encode missing chunks from original data
>>>>
>>>> sage
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>>>>
>>>
>>> -- 
>>> Lo?c Dachary, Artisan Logiciel Libre
>>> All that is necessary for the triumph of evil is that good people do 
>>> nothing.
>>>
>>>
>> --
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>>
> 

-- 
Loïc Dachary, Artisan Logiciel Libre
All that is necessary for the triumph of evil is that good people do nothing.

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