Actually, I was wrong ! I have sharded that pg_for_processing lock as well. 
But, still worth to capture time as I mentioned.

<< But for most object operations, we only maintain the order of object. Why 
need maintain op order within a pg?

Yes, but still OSD (opQ part) needs to put these ops in order within a pg since 
it is context switched. So, the solution is to  hold the lock guarding the 
queue till the pg->lock() is acquired. But, this will cause a deadlock in ceph 
code, since after holding pg->lock() , it can requeue again! So, we need to 
release the queue lock before acquiring pg->lock and this can break the order 
of ops.

Thanks & Regards
Somnath

-----Original Message-----
From: Ma, Jianpeng [mailto:[email protected]]
Sent: Sunday, September 28, 2014 2:19 AM
To: Somnath Roy; Dong Yuan
Cc: ceph-devel
Subject: RE: Latency Improvement Report for ShardedOpWQ

Hi Somnath:
You mentioned: There is still one global lock we have; this is to protect 
pg_for_processing() and this we can't get rid of since we need to maintain op 
order within a pg.

But for most object operations, we only maintain the order of object. Why need 
maintain op order within a pg?
Can you explain in detail?

> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Somnath Roy
> Sent: Sunday, September 28, 2014 5:02 PM
> To: Dong Yuan
> Cc: ceph-devel
> Subject: RE: Latency Improvement Report for ShardedOpWQ
>
> Dong,
> This is mostly because of lock contention may be.
> You can tweak the number of shards in case of sharded WQ to see if it
> is improving this number or not.
> There is still one global lock we have; this is to protect
> pg_for_processing() and this we can't get rid of since we need to
> maintain op order within a pg. This could be increasing latency as
> well. I would suggest you to measure this number in different stages
> within ShardedOpWQ::_process() like after dequeue from pqueue and
> after getting the pglock and popping the ops from pg_for_processing().
>
> Also, keep in mind there is context switch happening and this could be
> expensive depending on the data copy etc. It's worth trying this
> experiment by pinning OSD to may be actual physical cores ?
>
> Thanks & Regards
> Somnath
>
> -----Original Message-----
> From: Dong Yuan [mailto:[email protected]]
> Sent: Sunday, September 28, 2014 12:19 AM
> To: Somnath Roy
> Cc: ceph-devel
> Subject: Re: Latency Improvement Report for ShardedOpWQ
>
> Hi Somnath,
>
> I totally agree with you.
>
> I read the code about  sharded TP and the new OSD OpWQ. In the new
> implementation, there is not  single lock for all PGs, but each lock
> for a subset of PGs(Am I right?).   It is very useful to reduce lock
> contention and so increase parallelism. It is an awesome work!
>
> While I am working on the latency of single IO (mainly 4K random
> write), I notice the OpWQ spent about 100+us to transfer an IO from
> msg dispatcher to OpWQ worker thread, Do you have any idea to reduce the time 
> span?
>
> Thanks for your help.
> Dong.
>
> On 28 September 2014 13:46, Somnath Roy <[email protected]>
> wrote:
> > Hi Dong,
> > I don't think in case of single client scenario there is much
> > benefit. Single
> client has a limitation. The benefit with sharded TP is, a single OSD
> is scaling much more with the increase of clients since it is
> increasing parallelism (by reducing lock contention) in the filestore level. 
> A quick check could be like this.
> >
> > 1. Create a single node, single OSD cluster and try putting load
> > with
> increasing number of clients like 1,3, 5, 8,10. Small workload serving
> from memory should be ideal.
> > 2. Compare the code with sharded TP against say firefly. You should
> > be seeing
> firefly is not scaling with increasing number of clients.
> > 3. try top -H on two different case and you should be seeing more
> > threads in
> case of sharded tp were working in parallel than firefly.
> >
> > Also, I am sure this latency result will not hold true in high
> > workload , there
> you should be seeing more contention and as a result more latency.
> >
> > Thanks & Regards
> > Somnath
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Dong Yuan
> > Sent: Saturday, September 27, 2014 8:45 PM
> > To: ceph-devel
> > Subject: Latency Improvement Report for ShardedOpWQ
> >
> > ===== Test Purpose =====
> >
> > Measure whether and how much Sharded OpWQ is better than Traditional
> OpWQ for random write scene.
> >
> > ===== Test Case =====
> >
> > 4K Object WriteFull for 1w times.
> >
> > ===== Test Method =====
> >
> > Put the following static probes into codes when running tests to get
> > the time
> span between enqeueue and dequeue of OpWQ.
> >
> > Start: PG::enqueue_op before osd->op_wq.equeue call
> > End: OSD::dequeue_op.entry
> >
> > ===== Test Result =====
> >
> > Traditional OpWQ: 109us(AVG), 40us(MIN)
> > ShardedOpWQ: 97us(AVG), 32us(MIN)
> >
> > ===== Test Conclusion =====
> >
> > No Remarkably Improvement for Latency
> >
> >
> > --
> > Dong Yuan
> > Email:[email protected]
> > --
> > To unsubscribe from this list: send the line "unsubscribe ceph-devel"
> > in the body of a message to [email protected] More majordomo
> > info at  http://vger.kernel.org/majordomo-info.html
> >
> > ________________________________
> >
> > PLEASE NOTE: The information contained in this electronic mail
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>
>
> --
> Dong Yuan
> Email:[email protected]
>   칻 & ~ &   +-  ݶ  w  ˛   m  ^  b  ^n r   z   h    &   G
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