Hi,

I agree with you this is a bug.

I think we should change the following code:

    // KISS: if [lower,upper] spans our target effort, evict it.
    if (atime_lower >= agent_state->evict_effort)
      return false;

to something like this:

    if (1000000 - atime_upper >= agent_state->evict_effort)
      return false;

cc the ceph-devel list for comments.
________________________________________
Date: Mon, 27 Oct 2014 10:20:01 +0800
Subject: Cache pool bug?
From: [email protected]
To: [email protected]
hi, zhiqiang:

     When I read the ReplicatedPG::agent_maybe_evic, I found than the newest 
object has 

more probability to be evicted. For Example:

     the object in hit_set is newest object,   call 

      the funtion agent_estimate_atime_temp(soid, &atime, NULL /*FIXME 
&temp*/); atime is 0 when return. 

     agent_state->atime_hist.get_position_micro(atime, &atime_lower, 
&atime_upper), the atime_lower is 0 when return.

    // KISS: if [lower,upper] spans our target effort, evict it.
    if (atime_lower >= agent_state->evict_effort)
      return false;

    Above, the newest object in hit_set is evicted.

    Is there a bug? Or, whether I skip something?


    Thanks

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