Personally I would not be trying to create a Ceph cluster across Consumer
Internet links, usually their upload speed is so slow and Ceph is so chatty
that it would make for a horrible experience. If you are looking for a
backup solution, then I would look at some sort of n-way rsync solution, or
btrfs/zfs volumes that send/receive each other. I really don't think Ceph
is a good fit.
----------------
Robert LeBlanc
PGP Fingerprint 79A2 9CA4 6CC4 45DD A904  C70E E654 3BB2 FA62 B9F1


On Thu, Aug 15, 2019 at 12:37 AM Lorenz Kiefner <[email protected]>
wrote:

> Oh no, it's not that bad. It's
>
> $ ping -s 65000 dest.inati.on
>
> on a VPN connection that has a MTU of 1300 via IPv6. So I suspect that I
> only get an answer, when all 51 fragments get fully returned. It's clear
> that big packets with lots of fragments are more affected by packet loss
> than 64 byte pings.
>
> I just (at 9 o'clock in the morning) repeated this ping test and got
> hardly any drops (less than 1%), even with the size of 64k. So it's really
> dependent on the time of the day. Seems like some ISPs are dropping some
> packets, especially in the evening...
>
> A few minutes ago I restarted all down-marked OSDs, but they are getting
> marked down again... Seems like Ceph is tolerable against packet loss (it
> surely affects performance, but this irrelevant for me).
>
>
> Could erasure coded pools pose some problems?
>
>
> Thank you all for every hint!
>
> Lorenz
>
>
> Am 15.08.19 um 08:51 schrieb Janne Johansson:
>
> Den ons 14 aug. 2019 kl 17:46 skrev Lorenz Kiefner <
> [email protected]>:
>
>> Is ceph sensitive to packet loss? On some VPN links I have up to 20%
>> packet loss on 64k packets but less than 3% on 5k packets in the evenings.
>>
>
> 20% seems crazy high, there must be something really wrong there.
>
> At 20%, you would get tons of packet timeouts to wait for on all those
> lost frames,
> then resends of (at least!) those 20% extra, which in turn would lead to
> 20% of those
> resends getting lost, all while the main streams of data try to move
> forward when some
> older packet do get over. This is a really bad situation to design for,
>
> I think you should look for a link solution that doesn't drop that many
> packets, instead of changing
> the software you try to run over that link, all others will notice this
> too and act badly in some way or other.
>
> Heck, 20% is like taking a math schoolbook and remove all instances of "3"
> and "8" and see if kids can learn to count from it. 8-/
>
> --
> May the most significant bit of your life be positive.
>
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