Might someone explain why the count of degraded items can drop thousands, sometimes tens of thousands in the same number of hours it takes to go from 10 to 0?  For example, when an OSD or a host with a few OSD's goes offline for a while, reboots.

Sitting at one complete and entire degraded object out of millions for longer than it took to write this post.

Seems the fewer the number of degraded objects, the less interested the cluster is in fixing it!

HC



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