Thanks for elaborating on those facilities, Greg. Its all starting to make more 
sense if I think of it from an osd tree view and the type hierarchy. Figures... 
you will eliminate them right around the time that I fully understand how to 
use them effectively. 

On 04/21/2015 09:52 AM, Gregory Farnum wrote:
> The CRUSH min and max sizes are part of the "ruleset" facilities that we're 
> slowly removing because they turned out to have no utility and be overly 
> complicated to understand. You should probably just set them all to 1 and 10.
> 
> The intention behind them was that you could have a single ruleset which 
> included different rules for sizes 1-3, 4-5, and 6-10 (or whatever, all 
> numbers made up). Then as you dynamically changed the (replication) size of 
> your pool it would transparently switch between the individual rules based on 
> their min and max sizes. But that's not really a thing people do and it 
> complicates a lot of the interfaces, so it's all going away.
> -Greg
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