Well, I see mons dropping out when deleting large amount of snapshots, and it 
leats a _lot_ of CPU to delete them, I also had to manually schedule “compact” 
for the leveldb on mons as it stopped compacting itself. But that doesn’t 
impact IO as far as I know (or does the mon speed actually impact IO?).

I can see lots of layers on the snapshotted volumes as well as extremely large 
overhead with snapshots (2.5TB volume that actually occupies 7TB(*3) of space 
until even the HEAD is deleted), but that’s a different story I guess…

Jan

> On 16 Jun 2015, at 12:32, Gregory Farnum <[email protected]> wrote:
> 
> On Tue, Jun 16, 2015 at 3:30 AM, Jan Schermer <[email protected]> wrote:
>> Thanks for the answer.
>> So it doesn’t hurt performance if it grows to ridiculous size - e.g. no 
>> lookup table overhead, stat()ing additional files etc.?
> 
> Nope, definitely nothing like that. If it gets sufficiently fragmented
> it can expand the size of the OSDMap, which might cause issues. But
> they'll be things like increasing memory consumption and slow map
> propagation and won't impact your regular object access.

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