From: Robert Sanders [mailto:[email protected]] 
Sent: 23 October 2016 16:32
To: [email protected]
Cc: ceph-users <[email protected]>
Subject: Re: [ceph-users] cache tiering deprecated in RHCS 2.0

 

 

On Oct 23, 2016, at 4:32 AM, Nick Fisk <[email protected] 
<mailto:[email protected]> > wrote:

 

Unofficial answer but I suspect it is probably correct.

Before Jewel (and later hammer releases), cache tiering reduced performance in 
pretty much all cases. 

 

 

In it’s current state does this still hold true?  I’ve been spending a lot of 
time working out a tiering system, and if it’s going to be slow and bug ridden 
it would save me a lot of time not testing something that’s known to be broken.

 

It works fairly well now in Jewel. The main problems were relating to promoting 
too fast, this has had a couple of bugs fixed and is now throttled to 4mb/s per 
OSD. As long as you get the config right for your hardware+workload then you 
should see a benefit.

 

I’ve been running it now for around 6 months without problems.

 

 

Rob

 

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