Hi all,
Tested 4 cases. Case 1-3 are as expected, while for case 4, rebuild didn’t
take place on surviving room as Gregory mentioned. Repeated case 4 several
times on both rooms got same result. We’re running mimic 13.2.2.
E.g.
Room1
Host 1 osd: 2,5
Host 2 osd: 1,3
Room 2 <-- failed room
Host 3 osd: 0,4
Host 4 osd: 6,7
Before:
5.62 0 0 0 0 0 0 0
0 active+clean 2019-02-12 04:47:28.183375 0'0 3643:2299
[0,7,5] 0 [0,7,5] 0 0'0 2019-02-12
04:47:28.183218 0'0 2019-02-11 01:20:51.276922 0
After:
5.62 0 0 0 0 0 0 0
0 undersized+peered 2019-02-12 09:10:59.101096 0'0
3647:2284 [5] 5 [5] 5 0'0 2019-02-12
04:47:28.183218 0'0 2019-02-11 01:20:51.276922 0
Fyi. Sorry for the belated report.
Thanks a lot.
/st
From: Gregory Farnum <[email protected]>
Sent: Monday, November 26, 2018 9:27 PM
To: ST Wong (ITSC) <[email protected]>
Cc: [email protected]
Subject: Re: [ceph-users] will crush rule be used during object relocation in
OSD failure ?
On Fri, Nov 23, 2018 at 11:01 AM ST Wong (ITSC)
<[email protected]<mailto:[email protected]>> wrote:
Hi all,
We've 8 osd hosts, 4 in room 1 and 4 in room2.
A pool with size = 3 using following crush map is created, to cater for room
failure.
rule multiroom {
id 0
type replicated
min_size 2
max_size 4
step take default
step choose firstn 2 type room
step chooseleaf firstn 2 type host
step emit
}
We're expecting:
1.for each object, there are always 2 replicas in one room and 1 replica in
other room making size=3. But we can't control which room has 1 or 2 replicas.
Right.
2.in<http://2.in> case an osd host fails, ceph will assign remaining osds to
the same PG to hold replicas on the failed osd host. Selection is based on
crush rule of the pool, thus maintaining the same failure domain - won't make
all replicas in the same room.
Yes, if a host fails the copies it held will be replaced by new copies in the
same room.
3.in<http://3.in> case of entire room with 1 replica fails, the pool will
remain degraded but won't do any replica relocation.
Right.
4. in case of entire room with 2 replicas fails, ceph will make use of osds in
the surviving room and making 2 replicas. Pool will not be writeable before
all objects are made 2 copies (unless we make pool size=4?). Then when
recovery is complete, pool will remain in degraded state until the failed room
recover.
Hmm, I'm actually not sure if this will work out — because CRUSH is
hierarchical, it will keep trying to select hosts from the dead room and will
fill out the location vector's first two spots with -1. It could be that Ceph
will skip all those "nonexistent" entries and just pick the two copies from
slots 3 and 4, but it might not. You should test this carefully and report back!
-Greg
Is our understanding correct? Thanks a lot.
Will do some simulation later to verify.
Regards,
/stwong
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