Hi all,

I want to understand more the difference between bluestore_allocated and bluestore_stored in the case of no compression. If i am writing fixed objects with sizes greater than min alloc size, would bluestore_allocated still be higher than bluestore_stored ? If so, is this a permanent overhead/penalty or is something the allocator can re-use/optimize later as more objects are stored ?

Appreciate any help.

Cheers /Maged

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