> On 18 Apr, 2016, at 17:50, Dave Taht <[email protected]> wrote: > > But it asks a question - if basic wifi-only + compute has fallen so low, is > ethernet dead?
Among the serious PC gaming community, it’s widely recognised that wired links (both LAN and WAN) have much lower latency and packet loss than wireless ones. In competitive multiplayer games, this is a serious matter, especially when “competitive multiplayer” is ascended to “eSports”. That community is one that obsesses about scan and poll frequencies on their keyboards and mice, refresh rates and display latencies on their monitors, and all that jazz. You won’t convince them to switch to Wifi for their main battlestation, *even if* the present bloat problems are fixed. They’ll tolerate it for a laptop on which they do their homework, that’s all. However it is also true that for a certain type of low-end user, “wireless” operation is “simpler” and “neater”, no matter what form it takes. They hardly even notice any performance problems that come with it, or accept them as a fact of life with "newfangled technological thingamajigs”. - Jonathan Morton _______________________________________________ Cerowrt-devel mailing list [email protected] https://lists.bufferbloat.net/listinfo/cerowrt-devel
