a pretty straightforward implementation of the Windows 2000 Kernal and
DirectX: so does this announcement mean that they're dropping that software
platform completely or that MS actually has a PowerPC version of DirectX and
the Windows kernel?
ATI has experience with both DirectX and PowerPC so they could go either way
easily. I can't see why MS would want to abandon such an easy to use and
mature development platform - perhaps they're dropping DirectX for OpenGL
(something they've never been willing to on windows)?
It could be nothing more than MS allowing the Xbox to spin off on its own
and allowing the product team to make it's own decisions. But it could also
be a preview of some very interesting ideas.
Windows on PowerPC could eventually mean WindowsXP (or Longhorn) on Apple
hardware (Dual booting to OS X as well). If DirectX is being replaced by
OpenGL (or some other middleware) what does that mean for DirectX on the PC?
I think next year could be VERY interesting. ;^)
Jim Davis
Xbox 2 in 2005 - A major software company already prototyping software
for Microsoft's "Xbox 2" told IGN that the publisher "definitely aims to
launch the console in North America for Christmas 2005." A November time
frame was given. A European release will follow in 2006, said the
source. The "Xbox 2" will use PowerPC based architecture similar to the
chipset powering Apple's G5 computers. That being the case, Microsoft's
early "Xbox 2" development kits have been little more than modified
Apple G5 systems pre-packed with "Xbox 2" emulation software.
So, they did switch from Intel based platform. I wonder what this will
mean for portability of Xbox games to the PC? :)
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