> -----Original Message-----
> From: Scott Sauer [mailto:[EMAIL PROTECTED]
> Sent: Friday, December 17, 2004 1:35 PM
> To: CF-Community
> Subject: Re: Finished "HalfLife 2"
> 
> I'm anxious to start making maps!
> The "real world" physics add a whole new level of map-making fun!

I LOVED how the physics could be used to "cheat" in the game without really
cheating.

Spoilers follow - stop reading.

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For example there are two spots in the game (the end of the "Stay off the
Sand" area and the washrooms at Nova Prospekt) where you're forced to jump
down to an area with no escape and an encounter with an AntLion Guard.  

However in both those cases it's relatively easy to collect enough set
pieces (desks, file cabinets, crates, etc) and create a simple set of stairs
leading back to the safety of the ledge.

So you spend a little time building, then leap down, awaken the beastie,
bound back up your ramshackle staircase and can then happily watch the guard
running around but unable to touch you in the least.

With only a little effort you can also make the game much easier.  For
example it wasn't hard (okay - perhaps a bit tedious) to fling ALL of the
reprogrammed sentry guns forward ending up with (I think) eight of them at
the end of the level (where you're only given three).  (I tried to carry on
into the teleporter, but it didn't work.)

In the same area, during the "cell block invasion" (we you must hold the
fort when the combine is attacking from four separate corridors) I was able
to first carry both sentry guns from the previous encounter to help, then
pile up a large wall of desks, crates and file cabinets in one corridor that
the combine couldn't get around. 

There were so many places that you could fling extra ammo and health to
creating leapfrogging caches of goodies in the difficult areas.

And, of course, the game provided all of these possibilities as a matter of
course - so it's not really cheating.  ;^)

Jim Davis



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