> -----Original Message-----
> From: Angel Stewart [mailto:[EMAIL PROTECTED]
> Sent: Monday, January 24, 2005 7:12 AM
> To: CF-Community
> Subject: RE: The CELL processor, challenger to the X86 platform?
> 
> http://eetimes.com/showArticle.jhtml?articleID=54200580
> 
> And here is even more detail on the programming that will be required on
> the Cell platform, talking about APUlets and processing
> elements...
> Umm...0_0..it just *sounds* complex to program for. One article mentioned,
> quite humorously I think, that PS2 programmers are only
> now starting to tap into the full power of the system. How many years did
> that take, they're only now producing the types of games
> and graphics that were expected at launch? When the Next Generation is due
> out? :)

Exactly - and only a few teams are doing that.  UbiSoft, Naughty Dog,
Insomniac, Sucker Punch, Square-Enix, etc - they're all getting wonderful
results from the aging hardware.

For what it's worth Naughty Dog, especially, was really the first
development team to dig into the unit.  Even the first "Jak and Daxter" put
other offers to shame by leveraging the streaming vector units to eliminate
load times.  The follow-up games (and the technology they've made available
to other teams) have really raised the bar consistently.

But it still doesn't change the fact that according to a Sony resource
monitoring tool only a handful of games actually use more than 75% of the
system's processing power, many less than 40%.

Jim Davis




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