Excellent read. It's a shame that substance has been traded for eye candy. 
One of the reasons I never buy a game until it's at leat a year old is: I 
want to see what real people think about it (The other is the significant 
price drop).

On 5/24/05, Jim Davis <[EMAIL PROTECTED]> wrote:
> 
> ....um high-definition board games. With vector units and execution paths.
> And shader performance!
> 
> Anyway speaking of all this I found this a great read:
> 
> http://www.pointlesswasteoftime.com/games/manifesto.html
> 
> It talks about what's really important - the games - and how they need to 
> be
> improved.
> 
> For my part I think that the system specs are so completely secondary
> (developer's never begin to really push a system to its limits until three
> or four years in anyway).
> 
> I really think that this generation's bottleneck will be developer time 
> and
> asset production.
> 
> Jim Davis
> 
> 
> 
> 
> 
> 

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