Jim -

Every gripe you had with the game is exactly the same as what I found 
annoying.  As a whole, though, it's incredible.  I found myself, later 
in the game when the entire state opened up, just leisurely tooling 
around the countryside on the dirt bike listening to K-Rose and enjoying 
the solitude.  I'd find that I'd burned off a half an hour (of real 
time) and not seen the same place twice.  For a game whose reputation 
and storyline are driven by violence, its the mellow parts that struck 
me the most.

- Jim

Jim Davis wrote:

>Well - I finished the story missions.  I could still do a lot, but I
>probably won't.
>
>I finished the story, got most of the export cars, got mostly gold in most
>of the schools, did all but two of the "asset property" missions, dated all
>but one of the girls (but never got 100% with any of them), got "hitman" in
>all weapons, bought all of the safe houses, did the pimping missions, maxed
>my driving and motorcycle skills, got all 100 gang tags, got all 50
>horseshoes, did all of Zero's RC missions, and got 100% of the available
>neighborhoods in the turf wars.
>
>With all of that my "percent complete on the game" isn't even 80%.
>
>I could still do all of the races, get gold in all of the schools, do the
>dry-dock motorcycle challenge, finish the rest of the export board, get all
>my dating scores up to 100%, finish the delivery missions to get the other
>asset properties, get the rest of the stunt jumps, get the rest of the
>oysters, get the rest of the photo ops, do the freight train missions,
>complete the ambulance/firetruck/police/taxi car missions and do all of the
>stadium events.
>
>Forgetting all of that I could still (just for fun and profit) do the
>low-rider challenge, perform burglaries, do the shooting range challenges,
>play one of four video games, play pool, play basketball, gamble on any of
>six or so games, go dancing, primp with barbers, tattoos or new clothes,
>trick out cars at the mod garages or grab a friend and play any of around 10
>two player missions.
>
>Lacking all of that I could still just mug pedestrians, jack cars, and have
>harrowing police chases.
>
>What continuously strikes me about the game is how truly and honestly crappy
>it is in every detail but how stunning it is when considered as a whole.
>Any particular aspect of the game really sucks.  It looks bad, it has awful
>physics and there are cheap deaths galore.  The camera is unhelpful to say
>the least and the game's interface really sucks.
>
>This last bit was most annoying throughout.  The map in the game was next to
>useless.  Many important places weren't represented (police stations,
>hospitals, Off-track-betting parlors, etc) and the map was so lo res it just
>didn't help you find things.  Also this game was very three-dimensional but
>the map didn't help there at all - you'd be driving across what looks like a
>plain only find a 100' cliff.
>
>The interface for changing clothes is murder... it takes far, far too long
>and too many selections to change a suit of clothes.  The time it took to
>eat and navigate the menu was also annoying.
>
>The play area was so damn big but there were few concessions for this.  In
>GTA3 for example "gift" weapons (weapons earned for collecting) spawned at
>all your safe houses.  In San Andreas they spawn only at one (I would have
>been happy with them just appearing at the three primary locations).
>
>There's only one place to get or do a lot of things.  When you find a car
>suitable for export you've really no choice but to drive it from wherever
>you are to the Easter Basin Docks - which could easily be a drive of 25
>minutes.  There's only once place to get the jet pack and it disappears when
>you're done with it (you can't store it in a garage like other vehicles).
>
>The asset properties were a good idea: but you have to visit each property
>EVERY (game) DAY to reap the most rewards.  Asset properties also don't show
>up on the map - which means you have to remember where they are - it can
>easily take an hour to visit all of your properties.
>
>The game has tons of cheap, cheap, cheap deaths (or mission failures).
>Nothing is to terribly hard, but I had several moments where poor design
>almost made me leave the game.
>
>For example the "Turf Wars" were okay, but the waves of enemies would often
>get lost and end up many blocks from the "war zone".  If you went to get
>them you risked losing the battle for leaving the zone for too long.  (And
>let's not mention the annoyance of not being able to start a turf war
>because some of the "neighborhoods" were so damn hard small or hard to see
>on the map).
>
>I lost several driving missions because it started to rain in the mission (a
>normal, but random event) and rain causes most cars to slide around like
>drunken figure skaters.
>
>I was very often shot to death because the auto-aim would select the
>completely harmless pedestrian behind the cop shooting me in the face.
>
>The weapon classes were utterly annoying.  You could only carry one of any
>weapon: so you might spend some time collecting ammunition for a certain
>pistol.  However then a mission would come along which forced a different
>kind of pistol on you and all that work was lost.  You couldn't swap a
>weapon to see what it was and pick back up the previous weapon - it's an all
>or nothing choice.
>
>These classes were also rather restrictive: you could carry either grenades,
>Molotov cocktails or satchel charges but not all of them - even tho' they
>have completely different functions and uses. 
>
>All told I really loved the game... but it's hard to say why since every
>time I think about any particular thing I realize I hated that.  ;^)
>
>Jim Davis
>
>
>
>
>
>

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