> -----Original Message-----
> From: Vivec [mailto:[EMAIL PROTECTED]
> Sent: Saturday, July 23, 2005 10:25 AM
> To: CF-Community
> Subject: PS3 E3 Hype revealed for what it was...HYPE!
> 
> http://www.cgonline.com/content/view/1027/
> 
> What I said then turns out to be true. Against my fanboy friends who
> claimed that the PS3 pwned E3, the mainstream press which said the
> 'demos' blew Xbox360 out of the water, I asked time and time again
> which of those demos represented actual Gameplay and not pre-rendered
> Cut Scene footage. Never got an answer.

There were several demos that represented game play - but most were
pre-rendered for the press conference.

The few technical demos that weren't pre-rendered (the battle ship/duck tub
for example was running live) were very , VERY impressive compared to the
current generation of consoles.

Other scenes represented gameplay, but were pre-rendered.  The "Killzone"
demo, for example, was created using prototype hardware, but on that
hardware the game could only run at five frames-per-second.  The entire
scene was scripted, captured and sped up for the show.

I'm with those that doubt that the actual game will look as good - but I'm
still optimistic that it will come close.  The dev kits are optimized for
debugging and compatibility, not performance: it's not unheard for a
preliminary dev kit to be (used for ALL this work) to be as little as a
tenth as powerful as the final hardware.
 
> This 'playable' version has NONE of the trick lighting, muzzle
> flashes, numerous individually calculated and moving gun shells etc.
> that the E3 Demo has. And it's *Still* jerky.

Of course it simply be that the "Gundam" team isn't known for its quality on
any system.

If you want to wow people with the PS you don't get them.  You get the
Naughty Dogs, the Insomiacs, the Sucker Punch's of the world.  They will be
there sooner or later and then we'll see what to expect.

The console is still more than a year away after all - making any kind of
value judgments at this point is fruitless.
 
> It looks a heck of a lot better than the current state of Console
> fare, but does it look better than Doom 3, or HalfLife 2 with HDR? I
> don't think so.

Well... it's pretty clear that the next gen consoles (at least the 360 and
PS3) could easily do those (high-end, but current generation) games.

Both the 360 and PS3 feature HDR in hardware and more than enough CPU for
these games.

> Is it enough to sell a 400US$ console? Not for me, not right now.

There's been no final price set.  But this may not be far off the mark.
We'll see.

> The *real* demos running on the Xbox 360 hardware right now blow this
> PS3 playable demo away. However the fickle mainstream press never saw
> fit to make the distinction in their reports as to the fact that the
> Xbox demos were really demos, whilst the majority of the PS3 stuff was
> prerendered, or synthetic technology stuff.

As you expect them to.  There were two primary points to the coverage that I
think you're missing:

1) Sony made a bang that Microsoft failed to make.  The Sony presentation
exploded with fully-formed information where the Xbox 360 information was
trickled out in ridiculous marketing vehicles like that stupid MTV show.

2) Nobody expected Sony to be this far along.  Nobody.  They still have a
year to go, sure, but it seems like they've essentially finalized the
hardware (although it's not in production yet and will change somewhat) and
could show (albeit via pre-redendered graphics) dozens of teams working on
A-list titles.

If Sony delivers only half of what they talking about they're going to
deliver more than MS or Nintendo this time around.  MS is in a MUCH better
position to combat that than Nintendo (who seems to have just thrown in the
towel effectively), but still.
 
> But, Sony have a year to work on things to get them up to scratch. ;-)

And I'm sure they will.

However it's always been the case (and I think always will be) that the
first generation of games for any system are generally a let-down.  People
have been using dev kits of varying power for months, they don't know how to
massage the hardware, they're working on current generation stuff at the
same time.

In short it's not until the second year of a console's life that we really
start to see what a console can do.  And you often don't see the greatest
games of a consoles life until the last year.

"Donkey Kong Country" for SNES.  "Golden Eye" for N64.  "Dino Crisis" for
PS1.  And now games like "God or War" or the last "Racket and Clank" or
"Jak" for PS2.  These are all games that didn't hit until the console was
pretty much dead.

(Can you imagine if "God of War" was PS2 launch title?  Or if "Chronicles of
Riddick" were an XBox launch title?)

I'll be getting the 360, probably the day it's released, and I'll be getting
the PS2.  I'll be getting these because I think they represent the "Next
Generation".  Unfortunately I'll probably be getting a Revolution just to
play SNES games... but still, I'll be getting one.  ;^)

Jim Davis




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