> -----Original Message-----
> From: Vivec [mailto:[EMAIL PROTECTED]
> Sent: Saturday, October 22, 2005 2:26 PM
> To: CF-Community
> Subject: RagdollKungfu game, what is it?
> 
> Ok,
> 
> I remember someone saying they had bought the RagDoll kungfu game.
> What is it about?

I did... been meaning to play more before answering... but with "Lost Coast"
released today and "Quake IV" I doubt that'll happen for a while.  ;^)

Be warned: I've only played for about an hour.

In many ways the game really is an achievement.  A single programmer (and I
presume some friends) did it and also produced downright hilarious 70's Kung
Fu movie parodies for the cut-scenes.

The game looks and sounds impressive as well - there's no sense of
amateurishness here.  Essentially the game is a side-scrolling brawler.
"Street Fighter" or "Final Fight" style with 3-d characters.

Game play is intriguing and innovative... but, I think at least a little
flawed.

Firstly, if you're a precise gamer you'll HATE this game.  Actions are fluid
and have a tremendous amount of reign - the game is designed for the
characters to fling themselves around madly, not for surgical strikes.

Essentially it's a mouse driven game.  Clicking the right button changes the
limb (head, right arm, left arm, right leg, left leg) that's in focus
(denoted by a thread to a cursor).  Pressing the left button moves that limb
(strikes, if possible for example).  If the cursor is a distance away the
character will walk or jump towards it.

To attack you must build up "chi". To do this you have to make small circles
with the mouse.  Icons will appear around the cursor indicating the number
of attacks you have build up and the character will begin to glow.

Characters feet "stick" to the ground when close to it giving them a jerky
marionette-style motion.  When moving characters bounce slightly as if on
strings.

In some cases you have to position your characters.  You can do this by
directly clicking and dragging limbs.  For example arms and legs splayed out
to the side is one such "stance".

In other cases you have to also click the environment.  For example to fly
farther you have to feed your character mushrooms growing around them.  I
found this INSANELY tedious since any click near the character affected the
characters and not the mushroom I was clicking on.

I found these aspects of the game to be rather difficult (and truth be told
tiring and painful... my RSI didn't like this game).  Constantly making
little circles with the mouse which clicking both buttons and attempting
broader gestures just got old quick for me.

I may still go back to it however.  It really is fun in small doses and very
well done.  Also it's only $12.00 - not bad for an interesting, innovative
game even if it's not remotely perfect.

It is really interesting how the whole game reflects the sensibilities of
"wire-fu" movies.  If you're a fan you might like the game just for that
reason - there's definitely a love and respect for the genre in this game.

You can see some videos of the game in action here:

http://www.gamespot.com/pc/action/ragdollkungfu/media.html


Jim Davis



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