that's an appropriate analogy. in the card game, as long as both sides have
cards, the game never ends, and the objective is always war- taking the
other side's cards. in iraq, that is the very problem we face. the sunni and
shiite hardcore both still have weapons and can't see past the desire to
dominate and kill each other.

in cards, one person can either give up, or both sides can declare a truce.
funny, that's exactly what the iraqis need, but somehow i don't see them
giving it to each other.

On 11/17/06, Ian wrote:
>
> Try the card game "War".  You may have thought many games would never end,
> but I think I am currently proving it.
>
> I have my development server playing games of war with itself as a test of
> my card game CFC's I have been working with.  See several discussions on
> CF-Talk if you care to know some of the details.
>
> I started a game about 1/2 an hour ago, it is near 1.75 million tricks and
> counting.  Don't know if I see an end in sight.  I'll run it for another 1/2
> hour before I go home at the current rate of 1000 tricks per request with a
> 1 second pause between each request.  After that I think I will increase it
> to 100000 tricks per request and let my development box run over the
> weekend.  Just to see if the game will ever end.
>
> So far, with a very limited sample of about a dozen games, it seems
> approximately 1/4 of them end up being an endless game.
>
>
>

-- 
---------------
Robert Munn
www.funkymojo.com


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