> -----Original Message-----
> From: Dana [mailto:[EMAIL PROTECTED]
> Sent: Sunday, December 17, 2006 4:19 PM
> To: CF-Community
> Subject: Re: 3-D User Interface Design?
> 
> I actually took a drafting class once and don't remember much either.
> What I was boggling at was how exactly you would implement such an
> interface...

There have actually been a lot of work in this area - although the job
posting isn't clear if the interface is supposed to be 3D or if the
interface controls 3D elements.

For example "Google Earth" has a "3D Interface" in the sense that it
provides control over a 3D map.

But true 3D interfaces and OSes have been played with for a very long time -
the only release product that I recall was actually "Microsoft Bob".  It
used a physical metaphor (a house with rooms) as its primary interaction
layer - you "walked" between rooms, took programs "off the desk" or "down
from the shelf" and so on.

It's rightly mocked but it was also pretty neat in a lot of academic ways.

Lately a lot of work has been done on "data-scapes" - file systems
represented as 3D objects.  In these models you "fly" throught files: bigger
files are bigger than smaller ones, protected files might sprout spikes as
you approach, etc.  The Unix in "Jurassic Park" was actually a real
product):

http://www.sgi.com/fun/freeware/3d_navigator.html

Size, distance, position, etc are all possible indicators of file
properties, status, etc.

Another (only semi-serious) attempt hooked Unix admin functions into "Doom".
I always thought this was SOOOO neat - programs are represented as monsters
- the more important the process the more powerful the monster.  This would
link game skills directly with the ability to manage your system.

http://www.cs.unm.edu/~dlchao/flake/doom/

Windows Vista is actually a "3D Interface" - each program actually exists on
a 3D plane that can be moved around, stacked, etc (prior systems used a
simpler "2.5D" method where each pane could be given a z-order but didn't
really exist in 3D space).

MS has been playing with this for years.  Here's an early (1999) attempt:
http://research.microsoft.com/adapt/TaskGallery/

In Vista however things are more subtle.  Vista looks and acts almost
exactly like a 2.5D interface, but since the panes are actually true 3D
objects some nice touches can be added.  For example the new "alt-tab" in
Vista shows your Windows from the side like a "riffle bar":

http://www.computerworld.com/action/article.do?command=viewArticleBasic&arti
cleId=9004929

Here's a (rather silly) 3D RSS reader using the same tech:

http://www.microsoft.com/emea/msdn/thepanel/featured/universs.aspx

My guess is that Google's posting is (at least partly) in reaction to all of
this new stuff in Windows - building any Windows UI in Vista is essentially
building a 3D interface.

I expect to see a lot of "because it's there" application (like that silly
RSS reader) but I also think that once things die down and get serious it
will be one of the most important interface shifts since multi-tasking.

Jim Davis





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