GOW is truly and excellent game, one of the best by MS Studios. My only
criticism is lack of an option to switch between first and third person
shooter. The only multiplayer is pretty good, but I found the storey mode
better.

One of the really nice features of GOW, is that you can start a game in
storey mode and invite another player in at any time without changing your
progress.

D


-----Original Message-----
From: Jim Davis [mailto:[EMAIL PROTECTED] 
Sent: Sunday, January 28, 2007 2:32 PM
To: CF-Community
Subject: [XBOX 360] My First Criticism of "Gears of War"

So, I finally decided to stop playing Final Fantasy XII.

(I'm not "done" but I went through the end of the game and can consider it
"completed".  Best "Final Fantasy" ever.  I'm serious.  Amazing.)

Anyway I finally dug into "Gears of War" and although it didn't grab me
immediately (in fact I almost gave up several times) I think I've finally
gotten the hang of things and am enjoying it immensely.  It really deserves
all of the accolades it's received.

I'm sick with a cold and had nothing else to occupy my time so I played for
several hours yesterday.  Got through Act One and quite a bit into Act Two
before I stopped for the night.

Now this morning I started back up, eagerly I might add.  The "start" of the
game consists of several menus.  A "kind of game" menu, a "whose going to
play" type menu, difficulty and finally a "new or continue" menu.

The "new or continue" menu defaults, unlike almost every other game in
existence, to "new game".  So if you breeze through these menus (as an
excited player might do) the default is to start a new game.

The problem is that Gears only saves one game position per profile.  And it
overwrites that position immediately upon starting a new game.  So if you
make a mistake and start a new game by the time you see the opening movie
start you've lost your old progress.

This is somewhat offset by the fact that you can start a new game at the
beginning of any act you've unlocked, but if (like me) you were heavily into
a new act you simply lose that progress.

Now luckily the game is so much fun that this isn't a killer issue (and, at
least on casual, isn't so difficult - at least so far - that you feel like
you've been screwed) but it's still annoying.

Just making the default action be (like it is generally) to continue the
current game would have fixed this.

I guess in the end all I'm saying is that, like anything else, even a small
interface issue can derail the best system (or, at the very least annoy the
heck out of users).

Jim Davis





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