jim. you got a gamer blog? if not, why not? wordpress + affiliate links to
games you review + google ads = extra $$
for the christmas season, if you had started it a month or so ago, you'd a
made some nice extra x-mas cash.
for content - you've got every long post like this you've ever written right
in the cf-comm archives, if you dont already save them.

the above works. 100%. all the time. you put one up this weekend, you'll get
great traffic by January. barely any upkeep, especially for you because your
posts are always quality content.

just my free friendly business advice.....


On 12/14/07, Jim Davis <[EMAIL PROTECTED]> wrote:
>
> This is a new downloadable ($10) game from PSN which implements SIXAXIS
> motion controls to simulate the motions of real bowling.  Although this
> game
> will suffer many ignorant comparison to Wii Sports Bowling the games are
> really in two different (bowling) leagues.
>
> Where Wii Sports excels at being a "kiddy" game High Velocity Bowling
> takes
> a much more realistic tack and provides many more options for deeper play.
> You can even review the wax pattern on the boards if you wish.
>
> The game is both more complex than Wii Sports but also simpler in some
> ways.
> In short the method of play in Wii Sports is 1) postion your bowler left
> to
> right using buttons 2) hold the button and swing the controller, letting
> go
> of the button when you want to let go of the ball.  The speed of the swing
> controls the speed of the ball while the "twist" of the controller
> controls
> the spin of the ball.
>
> In High Velocity Bowling there are three steps: 1) position your bowler
> left-to-right by tilting the controller 2) aim your ball left-to-right by
> tilting the controller 3) when your bowler starts their approach swing
> your
> arm, the force of your swing determines speed of the ball (which is
> released
> automatically).  You can control spin with the trigger buttons on the
> controller.
>
> This does means that the controller is held in a novel way: you wrap your
> hand around the middle of the controller.  Thumb is on the "X" button
> ("Down" button for lefties) while your pinky and index finger rest on the
> triggers.  This configuration seems odd at first but is remarkably
> comfortable after a while.  Very small hands will have problems however
> (my
> five-year-old daughter has trouble, but my nine-year-old son has none).
>
> Personally I find this scheme easier than the Wii (much easier for
> controlling spin), but not so much that makes any real odds.  The controls
> are tight and well balanced without being "twitchy".
>
> There are some missed opportunities.  For example you need to press a
> button
> to "Switch hands" (from right to left handed) when simply noticing whether
> you pressed "X" or "Down" to set your position would indicate that easily
> enough.  Also the scheme for setting up multiple players seems more
> cumbersome than it needs to be and we've still not discovered how to use
> multiple controllers.
>
> In what's becoming a PS3 hallmark the game makes use of impressively
> realistic physics.  The graphics, in general, have a light-hearted 1950's
> neon style that fits with the tone very well.  Character animations, sound
> effects and music are adequate, but nothing special.  Of note is the fact
> that you can (a first for the PS3) choose to play any music from your
> hard-drive (but frustratingly not from network media servers) instead.
>
> You start off with two, utterly average, bowlers and a couple of balls
> (different balls have better spin).  You can earn other bowlers by beating
> them and several more are available for purchase from the store.  Other
> challenges let you unlock new clothing and balls.  The bowlers come with
> mini-biographies and a small collection of reaction phrases which serve to
> give them nicely distinct, but not remotely deep, personalities.
>
> There are a bunch of single player challenges ranging from beating other
> bowlers, to multi-game tournaments and even "trick" challenges recreating
> some of the crazier bowling tricks (ramps, chairs on the lanes, the
> "Flying
> Eagle", etc).  It's easy to spend several hours engrossed in just getting
> the subtleties of the controls (learning to throw a reliable spin takes a
> while, just like in real life).
>
> Of course the real fun is playing with others and despite the clunky game
> set-up interface this is a blast.  Nothing super special mind you - this
> is
> realistic, physics-based bowling played by bowling rules - but still a
> blast.
>
> We've been playing a game or two - my wife, son and I - each night for the
> past week after my daughter goes to bed.  A game with three people takes
> about 15-20 minutes tops.  My son, the current champion, is averaging
> about
> 150-170 a game.
>
> The game does everything it sets out to do well although not always as
> well
> as it might.  But none of the problems really affect gameplay and while
> you're playing it's truly fun to play.  Considering the depth of the
> subject
> matter (this IS bowling after all) and the cost there's a surprisingly
> amount of depth here as well.  In the bargain it demonstrates a novel (and
> I
> hope soon to be mimicked) use of the SIXAXIS.
>
> Especially considering the cost this is really a no-brainer
> purchase.  It's
> a good way to spend a dull afternoon and a great party game.
>
> Jim Davis
>
>
> 

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