There's been a small horde of really cool announcements lately and I just
keep thinking: this is the stuff!

Nearly all of them stem from the simple fact that Sony is taking is a very
open approach to the PS3.  Off the shelf flash drives, hard drives,
headsets, keyboards and mice, printers, etc all tend to work with the system
immediately.  Some of these are just announced, some are old hat - but they
all seem (to me) at least to be small, seemingly separate, pieces of a
larger, concerted strategy.

+) Awesome Thing: Unreal Tournament's MOD Capability

It may be old news now but the fact that any PC-based content for this game
can be used on the PS3 is nothing short of revolutionary.  That the huge
world of PC-based MODs can (admittedly, with a conversion process and a bit
of finagling) migrate to a console is a sea-change.

We have the possibility of any game providing a direct, open conduit into
its world.  While Unreal Tournament provides for huge, foundational changes
via mods other games might provide much simpler content which could
dramatically improve the experience.  What if you could just obtain a
constant flow of new books and stories in "Oblivion"?


+) Awesome Thing: Burnout Paradise's "My Discovery Map"

Criterion's Burnout Paradise is a tremendous game but simply discovering all
of the events in its non-traditional open world can be challenging (forget
about actually beating those events).  This PS3-exclusive feature allows you
to copy your save game file to a USB stick (or memory card if you're so
equipped) and upload it to the Criterion website.  The file will be analyzed
and you will be rewarded with a customized map of Paradise city featuring
your current progress and everything you've missed.

Think about this for a moment: the ability (completely supported by the
console) to transfer personal game data to another medium and use it...
however you (well... the publisher) likes.

Clearly you could do something similar in the game itself (via a patch) but
in this case the PC (more specifically the PC printer) is really the
preferred target.  This openness allows the developer to try experiments or
publish quick "toys" without the extensive testing and approvals that any
published patch must go through.  I assume that the save game file (which is
obviously readable) could be actually modified if a developer chose.

Imagine how this might used.  Upload your character in a role playing game
for customized wallpaper or themes or avatars or whatever.  It would be neat
to use my painstakingly designed "Oblivion" or "Mass Effect" character as an
Instant Messenger avatar (and I'd be more likely to actually spend real time
using the customization features if my creations had more utility).  Same
goes for any customizable assets (cars in racing games come to mind).

Stuck on game?  Upload your saved game and get automatic hints for the area
where you last saved.  There are points in "Folklore" where I would have
liked to have some hints on where to find some of those last few folks.  A
site like "GameFaqs" is great, but not personal: this could change things.
Pop in your "Drake's Fortune" save and a custom website would be presented.
Sections might include "Tips for your current location", "Treasures you've
missed", "Weapons you're under utilizing", etc.  That last one might note
that you haven't been using the sniper rifle and link to a video of a level
you've already beaten and present a video of how it might have been easier
with the sniper rifle.

Unlike a generic "faq" such a site, because it's based completely on your
personal information, would focus on your current needs and your past
performance: no spoilers!


+) Awesome Thing: PixelJunk Eden's YouTube Connectivity

Sony continues to add features to its developer's toolbag and one of the
latest items was the ability not only to capture video directly from a game
(they've allowed you to capture still pictures from the beginning and many
games already do this) but to actually upload that video directly to
YouTube.  PixelJunk Eden, a PSN title, will be the first to support this.

Here we have a completely supported, generic library allowing games to
interact with a popular service (I can't stress enough that this is
supported in the PS development libraries directly - any game could use
this).  While "Eden" may not be the killer app for this it will pave the way
and I fully expect to see support in some of the important holiday releases
(I'm betting you'll see this in "Resistance: The Fall of Man II" for
example).

It's hard to understate how important such integration could end up
becoming.  Most gamers like to watch clips from games, but making them was
often either a very high-tech (running game consoles through video capture
cards on a PC) or low tech (shaky camera-phone footage) affairs.  This
allows anybody to capture and publish their play easily and immediately.

Did you finally frag one of your rivals?  Publish it!  He might respond with
a collection of videos however.  This kind of public rivalry has parallels
in sports and other competitions and generally increases the public demand
of those events.  On the more peaceful note you might use the creative
aspects of some games to create a homage or a gift for a love one.  At the
very least we should see a generous crop of "how-to" videos helping those
having trouble.

Of course the next step is to expand the list.  YouTube is actually one of
the more difficult services to interact with (and I'm glad they tackled it
first) - it should be relatively simple for games to contribute to sites
like Flickr (the dev library already allows for in game screenshots),
MySpace, Facebook and Twitter.  There's really no reason that your PS3
couldn't update your blog with "what am I playing now" information.


So there are three examples showing how the PS3 can allow for new (even
unofficial) information to be added to a game, how in-game information can
be used outside of a game and how games can connect and interact with
popular third-party services (and, I hope, eventually with popular social
networking services).

There's a lot of good stuff on the PS3 in general, but these are specific
example of how Sony is attempting to blur or eliminate the lines between a
closed, console eco-system and the open online community.  This is something
that neither Microsoft (who has built up an excellent, tho' rigidly closed
online system) and Nintendo (who, it seems, is utterly retarded when it
comes to online) have shown no interest in.

Jim Davis

 


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