If they bring guns, bring an RPG or a CarlG. Its a fast way to end a discussion like that.
>This one is fer all you thar gun hands on the list! > >http://www.fieldandstream.com/blogs/ammunition/2009/02/petzal-rules-gunfighting > >*Drill Sergeant Joe B. Fricks Rules For A Gunfight >* > >*1. Forget about knives, bats and fists. Bring a gun. Preferably, bring at >least two guns. Bring all of your friends who have guns. Bring four times >the ammunition you think you could ever need. > >2. Anything worth shooting is worth shooting twice. Ammunition is cheap - >life is expensive. If you shoot inside, buckshot is your friend. A new wall >is cheap - funerals are expensive > >3. Only hits count. The only thing worse than a miss is a slow miss. * >*4. If your shooting stance is good, you're probably not moving fast enough >or using cover correctly. > >5. Move away from your attacker and go to cover. Distance is your friend. >(Bulletproof cover and diagonal or lateral movement are preferred.) * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Adobe® ColdFusion® 8 software 8 is the most important and dramatic release to date Get the Free Trial http://ad.doubleclick.net/clk;207172674;29440083;f Archive: http://www.houseoffusion.com/groups/cf-community/message.cfm/messageid:288458 Subscription: http://www.houseoffusion.com/groups/cf-community/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.5
