In the little time that I have for playing lately I've been playing a lot of
shoot 'em ups (Resistance 2, Dead Space, Gears of War 2, etc) and smaller
games (PSN downloads).  I had a long weekend (requested time off for a trip
that fell through) and wanted to dig into something meaty, but still short
enough to really do justice to in a weekend.  We usually don't rent games
(too many stacked up not getting played as it is) but I figured "what the
hell" and rented "Price of Persia".

Ended up keeping it for 10 days (and spending $14 - another reason I rarely
rent - usually I'd rather wait and buy the game off the bargain rack).  This
game was also my second "Platinum Trophy" (a special trophy given for
getting all other trophies in the game - if trophies matter to you, this is
definitely one of the easier ones to get).  Although I suppose that
technically getting Platinum doesn't require multiple play-throughs I'd be
surprised at anybody that could do them all in one (you really need to
"know" the game and even then there's more that a little
reload-and-try-again to be done).

A speed run of the game takes maybe 8-10 hours or so while a methodical "see
everything, get everything" run takes perhaps 16 hours.  Thankfully (in my
opinion) there really isn't much reason to play through multiple times -
there are no alternate difficultly levels or end-game unlockables (beyond a
few character costumes).  The primary focus is the story and it carries the
game extremely well.

The game was immediately likable to me as the lead is voiced by the same
actor that voiced the lead in "Uncharted: Drake's Fortune" (coincidentally
the other game I made Platinum in and hands down one of the best games on
PS3 - or anything else).  Although there are few characters in the game
(primarily just the prince and his new lady-friend Elika) there is an
enormous amount of conversation available.

Happily little of it is in cut scenes: you can pause and have lengthy (and
often interesting) conversations with Elika at any point.  She'll usually
focus on the challenges at hand, but will often tangent to her family and
her childhood.  Much of the work is non-essential but entertaining (as in an
extended sequence where the pair play a "guessing game" to pass the time)
and you quickly come to feel attached to these characters.

My only minor gripe is that much of the Prince's dialog is too modern for my
taste, too much of an attempt to sound "hip".  It's not destructively poor,
but noticeable in several places.

The game-play itself is essentially split into two distinct elements: a
pleasingly rich (but not too complex) one-on-one fighting game and a
acrobatic platformer that reminds me of nothing more than a rhythm game.
While there is some depth the sword-play the platforming segments are wholly
linear in design. Except for a rare few extended sequences (where a single
mistake sends you back the beginning) none are especially challenging but
all are gorgeously rendered and mesmerizing to watch.

Combat in the game is nicely defined and provides for a lot of choice in
your approach.  As noted all battles are one-on-one affairs and while
there's little variation in the enemies (you must, in fact, fight the same
four bosses six-times each) enough differences are introduced as you
progress to keep the battles interesting.

The game is quite casual - there is no "death" (Elika magically saves you
from any missteps) and for the most part the acrobatic sequences are both
short and forgiving.  There is a basic collection quest which in turn grants
new location-specific "powers".  These new abilities grant access to new
locations, but don't actually provide new options in the game play.

The cell-shaded graphics and persistent, wide-open world make for an
extremely attractive game but the excellent music and audio, coupled with
the outstanding animation work really tie the experience together.  The
design of the world is amazingly detailed (if completely illogical from any
but a game point of view).

While the game is predicated on a collection of simple moves and abilities
there is enough variation in the environments to keep things fresh.  The
addition of several set-pieces and some light puzzle solving also help to
keep things from stagnating.

While the ending of the game (no spoilers) is somewhat predictable it's
emotionally solid and like the masterpieces "Ico" and "Shadow of the
Colossus" provide you with full control but no real choices.  As you carry
out the only possible tasks before you are given ample time to consider the
Prince's feelings.  Apparently many people had problems with the ending
(calling it trite and feeling out of control) but I loved it.  The
alternative would be yet another overly-produced FMV sequence (something
used very sparingly in this game).

There are some frustrating areas and (especially the first time through)
more than a few irritating, cheap "deaths" but overall the game is an
absolute joy to both play and watch.

Jim Davis


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