ill try tonight... thanks amigo!

tw

On Tue, Jul 28, 2009 at 11:13 AM, Michael Grant<[email protected]> wrote:
>
> As an aside, I don't know exactly what your intention is but once the first
> line is drawn the code only updates the second position. So each subsequent
> time you click it draws a line from the original firstClick location to the
> new secondClick location. If you are looking to have it update so that you
> could, for instance, draw a box or some other shape you should add something
> like this to startLineDraw after it adds the child.
>
> firstClick[0] = secondClick[0];
> firstClick[1] = secondClick[1];
>
>
>
> On Tue, Jul 28, 2009 at 11:08 AM, Michael Grant <[email protected]> wrote:
>
>> Weegs try this:
>>
>> *Weegs.mxml*
>>
>> <?xml version="1.0" encoding="utf-8"?>
>> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml";
>> layout="absolute" xmlns:animation="*">
>> <animation:MyCanvas id="mainCanvas" width="100%" height="100%" />
>> </mx:Application>
>>
>>
>>
>> *MyCanvas.as*
>>
>> // ActionScript file
>> package
>> {
>>  import flash.display.Shape;
>>  import flash.display.Sprite;
>>  import flash.events.MouseEvent;
>>
>>  import mx.containers.Canvas;
>>  import mx.core.UIComponent;
>>
>>  public class MyCanvas extends Canvas
>>  {
>>    private var firstClick:Array  = new Array;
>>         private var secondClick:Array  = new Array;
>>         private var holder:UIComponent  = new UIComponent();
>>         private var line:Shape    = new Shape;
>>         private var myLine:Sprite  = new Sprite;
>>   override protected function initializationComplete():void
>>   {
>>    addEventListener(MouseEvent.CLICK, clickTracker);
>>   }
>>         private function clickTracker(e:MouseEvent):void {
>>             if (firstClick.length < 2)
>>    {
>>                 firstClick[0] = stage.mouseX;
>>              firstClick[1] = stage.mouseY;
>>             }
>>             else
>>    {
>>                 secondClick[0] = stage.mouseX;
>>                 secondClick[1] = stage.mouseY;
>>              startLineDraw();
>>          }
>>         }
>>         private function startLineDraw():void {
>>          line.graphics.lineStyle(1);
>>             line.graphics.beginFill(0x000000);
>>             line.graphics.moveTo(firstClick[0], firstClick[1]);
>>          line.graphics.lineTo(secondClick[0], secondClick[1]);
>>          holder.addChild(line);
>>          this.addChild(holder);
>>   }
>>  }
>> }
>>
>
>
> 

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