He didn't have to change the code from the application itself...just the
wrapper, which isn't part of the application.  I think the point was that
you can write an app and then all you need is a wrapper for each of the OS's
for it to run properly, as opposed to having to write separate apps for each
OS.

Eric

-----Original Message-----
From: Cameron Childress [mailto:[email protected]] 
Sent: Tuesday, April 06, 2010 7:56 AM
To: cf-community
Subject: Re: Adobe Air - code once, run on up to 7 different OSs


Don't get me wrong, I think it's cool as hell, but I do find it a
little interesting that he says "without having to change a single
line of code" and then goes on to say "it took only a series of
seriously tiny platform-specific wrappers to make his program function
on each."

So, he didn't have to change a single line of code, except the ones
that changed.

-Cameron

On Mon, Apr 5, 2010 at 9:12 PM, Vivec <[email protected]> wrote:
>
>
http://www.engadget.com/2010/04/05/adobe-air-developer-demonstration-one-gam
e-five-platforms-all/
>
> "We love the idea of Android apps running on iPhone and vice versa,
> and that's exactly what Adobe's selling with its multiplatform
> development solution AIR -- but though we've seen a demo here and
> there, conversations we've had with the company led us to believe that
> AIR was not yet up to the task. However, Adobe dev Christian Cantrell
> has the proof -- he created a game of Reversi that runs on five
> platforms without having to change a single line of code. In a video
> after the break, he demonstrates iReverse running on OS X, Windows 7,
> Ubuntu Linux, the iPhone, a Droid and the new iPad, explaining how it
> took only a series of seriously tiny platform-specific wrappers to
> make his program function on each."
>
> Sounds neat!



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