You should attempt to influence what they perceive about you in order to
influence their actions in your favor. In diplomatic terms, this means
having a diplomatic corp that is able to build trust with their counterparts
around the world, using personal relationships to influence reality.
Controlling electronic assets such as diplomatic cables is a part of that
effort. Releasing them wholesale threatens a lot of hard work put in by a
lot of people to influence relationships around the world, and it provides
operational knowledge of military and diplomatic assets to our enemies.

Your foes breathe a sigh of relief at night that you do not have foes. ;-)


===
don't hate



On Wed, Dec 8, 2010 at 9:08 PM, denstar <[email protected]> wrote:

>
> On Wed, Dec 8, 2010 at 7:51 PM, Robert Munn wrote:
> ...
> > Read "The Art of War" to understand why you never give the enemy any
> > information they can use.
>
> Technically, you want to give them *lots* of information they /think/
> they can use.
>
> The idea is to get inside their OODA loop.
>
> You want them to think you're at X, when really you are at Y.
>
> My foes are lucky I don't have foes.
>
> And that's a fact.
>
>  Or is it?
>
>


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