I have to agree. I was very impressed with Fistful of boomstick. I didn't
think it would be anywhere near what it is for a game that cost 19.99 from
the day it was released.

Ben
----- Original Message ----- 
From: "Jim Davis" <[EMAIL PROTECTED]>
To: "CF-Community" <[EMAIL PROTECTED]>
Sent: Tuesday, August 19, 2003 12:03 PM
Subject: "Evil Dead: Fist Full of Boomstick" is a damn fine game


> I've been trying to get through some games recently.  I played through
> and was really disappointed by "Tomb Raider: The Angel of Darkness" and
> even more disappointed by "Lord of the Rings, the Fellowship of the
> Ring" (Mediocre at best I'm afraid).  (All of this if for PS2)
>
> However for a change I tried out "Evil Dead: Fist Full of Boomstick".
> It's a budget title (only $20 new).  Considering that and the dismal
> quality of the other Evil Dead games I didn't have high hopes.
>
> But it's really quite good.  Nothing about the game stands out as
> groundbreaking or earth-shattering, it's a tremendously solid game.
>
> Bruce Cambell does the voice of Ash (very well) although the other voice
> acting is pretty poor.  The graphics are well done if not stand-out and
> the environments are large and free roaming.
>
> All of the classic weapons (the Chainsaw and of course the Boomstick)
> are there with various styles and types of ammo and upgrades.  The
> weapon selection system is really well done (a weapon to each hand with
> the appropriate shoulder buttons used to swap).
>
> The animation is pretty slick with all of the expected moves.  If Ash
> locks on to a Deadite behind him a very smooth and very slick
> over-the-shoulder shotgun blast into the face is result.  Deadites can
> be dismembered in fountains of cheesy B-movie blood effects (good cheesy
> - like the flicks).
>
> The Deadites are also very well done.  Unlike Tomb Raider where more
> than two characters caused complete slow-down this game has literally
> hordes of Deadites attacking: up to 20 or so on screen at once.
>
> There's a magic system which seems tacked on at first but round out
> nicely (there's in the neighborhood of 10 or so spells to be found).
> The system involves some memory as each spell is a "combo" of shoulder
> button + three or four action buttons in sequence.
>
> Although not required to understand the game the number of in-jokes is
> huge.  Ash is constantly delivering trademark retorts and the plot
> involves time travel which works much better than I would have thought.
> Even his "S-Mart" name badge comes in handy during the game.  If left
> alone Ash "practices" moves which sometimes result in a self-inflicted
> shovel to the face.  The humor is dark, but works rather well.
>
> It's on the short side (about 6-7 hours for me) but that's the way I
> like them when I'm between "Final Fantasies" (I've got kids for crying
> out loud).  The sounds effects are well done, but the music is weak and
> repetitive.
>
> The "Arcade Mode" actually provides for a quite a bit of replay value
> and represents a "pick and play" version great for showing friends that
> don't want to watch you collect plot movers.
>
> In that regard the game's plot is pretty standard: go there, find this,
> bring it back, stop the villain.  But it's never so tedious as to keep
> you bored.  The puzzles aren't really challenging, but neither should
> they be I think.
>
> All told, especially consider the low price, its money very well spent.
> If you've been put off by the "budget" label or the quality of the
> previous games don't be: give this one a shot.
>
> Next, while the kids are visit grandma, on to "Silent Hill 3".
>
> Jim Davis
>
>
> 
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