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Does anyone have any experience with shared objects in Flash Comm or know
any details about them? :-)
thanks....
-Patrick

-This is what I have so far, but it doesn't tell me much.
Flash Communication Server MX Professional 1.5
Shared Objects
The shared object synchronizes data between users in multiple locations, in
real-time. It provides a simple yet powerful mechanism for supporting
distributed data that can persist on a client, offering high-performance,
real-time synchronization between multiple clients and servers. You can use
the shared object to develop data-rich applications that can be used
offline, then synchronized when users return online. With local and remote
persistence, you can personalize the end-user experience, depending on
identity and history.

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