Simple...
Stage.scaleMode = "noScale";

>From the AS reference:

Stage.scaleMode

Availability
Flash Player 6.

Usage
Stage.scaleMode = "value"

Description
Property; indicates the current scaling of the Flash movie within the Stage.
The scaleMode property forces the movie into a specific scaling mode. By
default, the movie uses the HTML parameters set in the Publish Settings
dialog box.

The scaleMode property can use the values "exactFit", "showAll", "noBorder",
and "noScale". Any other value sets the scaleMode property to the default
"showAll".

Cheers!
chris


>-----Original Message-----
>From: Haggerty, Mike [mailto:[EMAIL PROTECTED]
>Sent: Friday, February 28, 2003 12:22 PM
>To: CF-Talk
>Subject: OT: gModeler
>
>Okay, I have seen a bunch of links to the gModeler project on this list
>over
>the past month, so I must ask: the application seems to achieve true
>resolution independence (meaning I can scale the screen and the components
>stay the same size). Normally, components will scale with the resolution,
>which irritates me and is complex to script around.
>
>Anyone know how he did it?
>
>M
>
>
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