>>so if I had a way of creating items
>>on the stage and importing vector graphics from say
>>Illustrator and
>>tweening
>>them all using Flash, I'd be really really really
>>impressed.


> I'm really having a hard time trying to understand what
> you're asking for.
> To address your example, open a new movie in Flash, copy /
> paste your
> graphic from Illustrator. You can then manipulate that
> vector graphic in a
> myriad of ways using ActionScript and the timeline. Not to
> be rude, but this
> sounds like a simple lack of time with the application and
> its manual ;)

Well the manual is probably the larger part of my problem. Imho it stinks.
:) That probably has a lot to do with the fact that I'm a CF developer and
I'm used to the CF documentation. But there was never a point in time (from
day 1) when I felt the way I do now about the Flash documentation about the
CF documentaiton.

What I was saying would really impress me is being able to import those
vector graphics programmatically in an AS file, similar to the way AS files
are programmatically included in a Flash movie. This sort of thing would
make flash dev. much easier for me. For instance, if I had an AS statement
that would import a vector graphic, then I could update the graphic in the
movie by changing and saving the graphic, without having to then copy the
graphic and paste it onto the stage. Of course -- I understand I wouldn't be
able to get away with updating published swf's by saving the graphic -- I'm
just talking about an AS command that imports the graphic during the testing
stage and can then be ignored in the published swf.

>>Imho documentation is too important to allow its primary
>>source to
>>be
>>in a format that is as prone to problems as that. Imho I
>>should be looking
>>at html and or PDF or even windows Help files (although I
>>realize those are
>>probably useless on other operating systems and so they're
>>less useful than
>>pdf and html since they would result in duplicated work)
>>_long_ before I
>>ever hit anything that's even remotely tied to Java in any
>>way.


> C:\Program Files\Macromedia\Flash MX\PDF\ (windows).
> You'll find 3 huge
> PDFs: Using Flash, ActionScript Dictionary, and Flash
> tutorials.

I don't have a PDF directory. :-(

>  You can also find the ActionScript Dictionary online at:
> (http://www.macromedia.com/support/flash/action_scripts/ac
> tionscript_diction
> ary/)

Thanks a ton for the url.

However -- this only solidifies my point. I don't seem to have the PDF's --
so maybe I got my copy before they were added, but if they are added, when
you open the Flash editor and you hit help, when does it point you toward
the PDF? And does the Flash MX installer make shortcuts to those in my start
menu (if I get the right version)? It doesn't help me much to have
documentation if I have to dig to find what I need even when what I need is
extraordinarilly basic (like a PDF copy of the manual).

s. isaac dealey                954-776-0046

new epoch                      http://www.turnkey.to

lead architect, tapestry cms   http://products.turnkey.to

tapestry api is opensource     http://www.turnkey.to/tapi

certified advanced coldfusion 5 developer
http://www.macromedia.com/v1/handlers/index.cfm?ID=21816

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