> Do you write a getCard() function in table that calls a getCard() function in player that calls the Hand.removeCard() function.
Yup, that's the way to do it. > That just seems a bit tightly coupled, but I can't think of any other way to go about it. You've got good delegation of responsibilities going on, where the coupling is only between adjacent layers. "Table" doesn't care how "Player" implements getCard(), and that's a good thing. Ok, so that's the way to do it. I was just getting a bit concerned that I was missing something when I was writing function after function that just passed a request from one layer down to the next layer. This seemed a bit unnatural. -------------- Ian Skinner Web Programmer BloodSource www.BloodSource.org Sacramento, CA --------- | 1 | | --------- Binary Soduko | | | --------- "C code. C code run. Run code run. Please!" - Cynthia Dunning Confidentiality Notice: This message including any attachments is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender and delete any copies of this message. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Introducing the Fusion Authority Quarterly Update. 80 pages of hard-hitting, up-to-date ColdFusion information by your peers, delivered to your door four times a year. http://www.fusionauthority.com/quarterly Archive: http://www.houseoffusion.com/groups/CF-Talk/message.cfm/messageid:260581 Subscription: http://www.houseoffusion.com/groups/CF-Talk/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.4

