If you just go grab Safari for Windows and use JS to resize it to the
right viewport you can get a pretty close approximation.  Not perfect,
particularly for mouse interaction, but it's reasonable.  If you're
serious about developing iPhone apps, you're gonna want an
iPhone/iTouch.

For native development, you have to have an Intel-based Mac running
OSX 10.5 and the free SDK from Apple.  Apps are built in Objective-C
(as mentioned above).  If you want to distribute, you have to pay $100
to get a key and then you can submit to the app store.

cheers,
barneyb

On Sun, Jan 4, 2009 at 8:41 PM, Bryan Hogan <[email protected]> wrote:
> Of course it can't be built with CFML. ;)  I understand that, what I'm
> looking to do is get started building applications for the iPhone.  The
> first of which is simple enough as Barney explained, just create the
> application to fit within a certain size and add the meta tag telling
> the iPhone browser that it is an iPhone site.
>
> This is simple enough, I am wondering though, if anyone knows of any
> emulator for Windows where I can test these applications.
>
> Furthermore, I would like to learn more about developing natively for
> the iPhone client to create embedded applications.
>
> Bryan F. Hogan
> Product Manager
> eDonor(r) - Recruit, Retain, Repeat
> A Global Med Technologies(r) Company
>
> P  602.489.7844
> F  602.489.7801
> www.edonor.com
>
> The information contained in this electronic mail message, including all
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> -----Original Message-----
> From: Ryan Stille [mailto:[email protected]]
> Sent: Sunday, January 04, 2009 5:01 PM
> To: cf-talk
> Subject: Re: iPhone Development
>
> Bryan Hogan wrote:
>> Can someone point me into the right direction to get started
> developing
>> iPhone applications with CFML?  I would like to develop on Windows if
> at
>> all possible.
>>
>
> You can't develop iPhone applications with CFML.  You can build a *web
> application* thats targeted to mobile (very small screen) browsers,
> however, using CFML.
>
> iPhone applications are developed using Objective-C and the iPhone SDK.
>
> -Ryan
>
>
>
>
>
> 

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