You know, the problem with doing open source development is that I'm never sure when I'm going to get around to working on a project. So when I released CFFM 1.20 Friday night, it was missing a few important features but I wanted to get it out just in case I didn't actually get around to developing those features until 2010.
Well, turns out I had some time last night and rolled those relatively minor features into CFFM 1.21: (1) CFFM now defaults to using CFIMAGE on Coldfusion 8 and above. This means a couple of image manipulation features are gone since CFIMAGE doesn't seem to have the ability to flip horizontal, flip vertical, or crop an image. Though I honestly didn't really dig that far into the cfscript options for CFIMAGE, I do know that such options were not available via the cfimage tag. If you want to use something else like ImageCR3, or Blue Dragon's CFIMAGE, you could write your own image object that wraps the component in question. For examples, see ImageObject_imagecfc.cfc and ImageObject_cfimage.cfc. (2) Because of the CFIMAGE integration, CFFM's image manipulation features are now enabled when using the RAM:// drive in Coldfusion 9. Translations - If you have done a translation for CFFM, please let me know, I'd like to include it with the distribution. Project Page for CFFM: http://www.opensourcecf.com/cffm SVN: http://svn.riaforge.org/cffm -- Rick Root ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Want to reach the ColdFusion community with something they want? Let them know on the House of Fusion mailing lists Archive: http://www.houseoffusion.com/groups/cf-talk/message.cfm/messageid:325497 Subscription: http://www.houseoffusion.com/groups/cf-talk/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.4

