That's mostly for rendering video not for rendering models in game.

> Flash doesn't support hardware acceleration?
> 
> http://www.adobe.
> com/devnet/flashplayer/articles/fplayer10_1_hardware_acceleration.
> html
> 
> Steve 'Cutter' Blades
> Adobe Community Professional
> Adobe Certified Expert
> Advanced Macromedia ColdFusion MX 7 Developer
> ____________
> http://blog.cutterscrossing.com
> 
> 
> Co-Author "Learning Ext JS 3.2" Packt Publishing 2010
> https://www.packtpub.
com/learni> 
ng-ext-js-3-2-for-building-dynamic-desktop-style-user-interfaces/book
> 
> "The best way to predict the future is to help create it"
> 
> 
> On 6/14/2011 11:58 AM, Integration Developer wrote:
> > yeah, I'm being immersed in jquery here at work. jqGrid specifically. 
> Flex had my interest for a couple months but quickly faded as I wanted 
> to integrate it with live-cycle to begin a framework for persistent 
> worlds in game. but alas flash does not support hardware acceleration 
> and it became a moot point. I switched to learning c#/mono in unity3d.
> 
> >
> >
> >> I'd definitely ditto the Flex recommendation - along with jQuery. 
> I
> >> used to assume everything front end was "design-y" and something I
> >> couldn't do - but learning JavaScript (mainly jQuery) and Flex has
> >> complemented my CF skills well.
> >>
> >>
> >>> Cheers
> > 

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