That's mostly for rendering video not for rendering models in game. > Flash doesn't support hardware acceleration? > > http://www.adobe. > com/devnet/flashplayer/articles/fplayer10_1_hardware_acceleration. > html > > Steve 'Cutter' Blades > Adobe Community Professional > Adobe Certified Expert > Advanced Macromedia ColdFusion MX 7 Developer > ____________ > http://blog.cutterscrossing.com > > > Co-Author "Learning Ext JS 3.2" Packt Publishing 2010 > https://www.packtpub. com/learni> ng-ext-js-3-2-for-building-dynamic-desktop-style-user-interfaces/book > > "The best way to predict the future is to help create it" > > > On 6/14/2011 11:58 AM, Integration Developer wrote: > > yeah, I'm being immersed in jquery here at work. jqGrid specifically. > Flex had my interest for a couple months but quickly faded as I wanted > to integrate it with live-cycle to begin a framework for persistent > worlds in game. but alas flash does not support hardware acceleration > and it became a moot point. I switched to learning c#/mono in unity3d. > > > > > > >> I'd definitely ditto the Flex recommendation - along with jQuery. > I > >> used to assume everything front end was "design-y" and something I > >> couldn't do - but learning JavaScript (mainly jQuery) and Flex has > >> complemented my CF skills well. > >> > >> > >>> Cheers > >
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