> CF would probably be my last choice for this, but, putting that aside, you
I agree. You would have to use so much JavaScript, it turns into a JS
proggie with a splash of CF. Use Flash, and if you want some CF
interaction....use wddx for them to talk back and forth.
--=@ greg @=--
----- Original Message -----
From: "Cary Gordon" <[EMAIL PROTECTED]>
To: "CF-Talk" <[EMAIL PROTECTED]>
Sent: Friday, February 16, 2001 11:00 AM
Subject: Re: How to write a slots game in CF?
> CF would probably be my last choice for this, but, putting that aside, you
> only need three images for each wheel - the starting image, the spinning
> image and the stopping image. Then, when the wheels roll, you can use js
> to flash the spinning image for some period of time before you display the
> stopping image. You could randomize the delay within a range, so that the
> wheels would not stop at the same time or in the same order.
>
> I would probably be inclined to use Flash or Java.
>
> At 01:01 AM 3/15/2001 -0500, you wrote:
> >I'm wondering if anyone can give me some ideas on how best to write the
UI
> >of a slots game in Cold Fusion - how to animate the wheel so that it
> >appears to spin through a variety of choices, and then have it stop on a
> >randomly selected one?
> >
> >I am trying to write a 3 wheel slot game (each wheel needs to spin
> >independantly), and have the logic completed to determine which item on
> >each wheel to randomly select, etc, but can't seem to get a good UI
> >together. I could easily write this game as a Windows app in C++ or VB,
> >but can't seem to figure out how to make this work via a browser and Cold
> >Fusion.
> >
> >Any thoughts?
> >
> >Thanks.
>
>
>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Structure your ColdFusion code with Fusebox. Get the official book at
http://www.fusionauthority.com/bkinfo.cfm
Archives: http://www.mail-archive.com/[email protected]/
Unsubscribe: http://www.houseoffusion.com/index.cfm?sidebar=lists