On Mar 19, 1:02 pm, "barry.b" <[EMAIL PROTECTED]> wrote:
> see, that's my point - dodgy practices that slow development down,
> especially if you're tasked to come in later and finish the pile of
> rubbish.
>
> there should be no reason that people write bad** code, there's enough
> code out there for people to appreciate and learn from...

I don't know about that.

I've done lots of code reviews where the code was atrocious but the
history behind the project wasn't that the developer didn't care..
more that the company didn't care.  There's plenty of times people
have been asked to knock up a prototype -- the equivalent of a couple
of blocks of 2x4 and some big nails -- only to have that prototype
wheeled into production by over eager managers.  Most of us want to
have the time to craft something exquisite but very often we're not
given the chance to do so.  This is especially a problem in the CF
world where even the most mangled code manages to hang in there with
some degree of functionality.

Standards are great -- but when they're not followed its not always
the developer at fault.

Just thoughts...

-- geoff
http://www.daemon.com.au/

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