Welll i think the main reason for VRML's demise was that to code in it
was freaaaaaaaaaaaaaaaaaaaaaaaaaking long winded.

Products like cosmocreate short-cutted alot of work, but still....it
was a fairly long-winded language.

On 7/7/05, Whiterod, David (PIRSA) <[EMAIL PROTECTED]> wrote:
> I made a few 3D GIS-type VRMLs. I thought they were pretty cool.
> 
> I had hoped Flash would come to the 3D party but looks like Google's Earth
> might do that for GIS.
> 
> Too bad the VRML plugins just seems to dry up.
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott Barnes
> Sent: Thursday, 7 July 2005 10:20 AM
> To: CFAussie Mailing List
> Subject: [cfaussie] Re: OT: Oldest CF user here?
> 
> I built one inside a sphere, where you basically walk through a "forest" and
> as you walk past certain tree, ambience wav would play
> 
> Gotta luv it though as the whole camera waypoints rocked aswell. Then, of
> course lets not forget that SGI character floops (think that was his name)
> 
> 
> 
> On 7/7/05, Whiterod, David (PIRSA) <[EMAIL PROTECTED]> wrote:
> > Ar, VRML
> >
> > Ya It's too bad that didn't hang around longer.
> >
> > We had a really cool app. running that did the number crunching for
> > population projections work that then output a VRML of the results.
> > Flying though a landscape and running into animated bar charts (and
> > Klingon
> > starstips) was fun!
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: Wednesday, 6 July 2005 10:17 AM
> > To: CFAussie Mailing List
> > Subject: [cfaussie] Re: OT: Oldest CF user here?
> >
> > VRML .... that brings back memories. Anyone ever muck aroung with OpenGL?
> > I wonder if SVG will go the same way??
> >
> 
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-- 
Regards,
Scott Barnes
http://www.mossyblog.com
http://www.flexcoder.com ("Waiting for FLEX NCL to arrive")

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