we're talking about structure and objects, not just structures.

Since hashcode() doesn't work with objects, there doesn't appear to be a
good way to tell whether I've seen the object before, and therefore no way
to avoid a continue recursive loop on cfdump.  I suppose I could have my
core cfc generate a unique id within the object everytime an object is
instantiated.

-----Original Message-----
From: Samuel Neff [mailto:[EMAIL PROTECTED]
Sent: Friday, August 22, 2003 7:34 AM
To: [EMAIL PROTECTED]
Subject: RE: [CFCDev] cfdump problem



Since Flash is fully object oriented you have data and execution code
combined a lot.  So you have one object that works with it's data and needs
to return stuff or call something on it's parent.  You almost always set a
"parent" or "controller" reference on every object to the object one up in
the hierarchy.

In ColdFusion, data is data and code is code (except for CFC, but we're
talking about structures here) so you don't run into the same situation.

HTH,

Sam


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> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Barney Boisvert
> Sent: Thursday, August 21, 2003 5:58 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [CFCDev] cfdump problem
> 
> What do you use recursive structures in Flash for?  
> especially with such
> frequency.
> 
> ---
> Barney Boisvert, Senior Development Engineer


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